Kev Inkline
(devious)
- Joined
- Nov 17, 2015
- Messages
- 5,481
Waitwaitwaitwaitwait...
... what the fuck is that cinematic view doing in this game?
(might still back)
Oh the burn.
Waitwaitwaitwaitwait...
... what the fuck is that cinematic view doing in this game?
(might still back)
It's a payoff for cancelled interview. Shows how much they value the codex.I got the super backer rebate without ever giving a cent to inXile. I think their mailing list may simply be a bit screwy.
The thing with preordering is that you have no way of knowing what the game will look like when it comes out in the next decade. And before you say that former track record can indicate what the game will be like -- well, this is why people warn about preordering. Because track record can mean nothing. Games in the same franchise can differ wildly, like ME1-2.Yeah, it's a pretty good deal.
There's not going to be one so you might as well just pledge now
I have this special power where I know which games I will enjoy and which not. It rarely failed me in the last 3 decades.The thing with preordering is that you have no way of knowing what the game will look like when it comes out in the next decade. And before you say that former track record can indicate what the game will be like -- well, this is why people warn about preordering. Because track record can mean nothing. Games in the same franchise can differ wildly, like ME1-2.Yeah, it's a pretty good deal.
After exactly 24 hours, the Figstarter has taken in $500,442 in pledges. By comparison, WL2 made 470k on the calendar day of its launch (i.e. in less than 24 hours), Torment made 1,488k and BT4 made 706k.
WL3 is probably inXile's least popular crowdfunding project so far, though they can easily blame that on Fig.
I guess it's a discussion-stopper, huh? "I know how it's gonna be, so fuck off".I have this special power where I know which games I will enjoy and which not. It rarely failed me in the last 3 decades.
I'm starting to doubt that he even likes cRPGs, let alone plays any of them. ¯\_(ツ)_/¯
Consider that a measure of how far you've fallen.
That you CAN'T EVEN FATHOM the skepticism some might express about another Fargo kickstarter.
Like, FeelTheRads must just be an edgy teen, despite you having the cock-sucking fanboy tag.
Probably it is around their expectations after BTIV kickstarter. One could state that this is currently their best founding operation, because they already have $2.260k for production of the game out of Fig just after 36 hours. Despite the fact that 1.700k is from investment shares, that they will probably pay back if the amount of sales are met. But they will keep their expectations rather low in my opinion.I'd love to know how far that meets their expectations.After exactly 24 hours, the Figstarter has taken in $500,442 in pledges. By comparison, WL2 made 470k on the calendar day of its launch (i.e. in less than 24 hours), Torment made 1,488k and BT4 made 706k.
WL3 is probably inXile's least popular crowdfunding project so far, though they can easily blame that on Fig.
After exactly 24 hours, the Figstarter has taken in $500,442 in pledges. By comparison, WL2 made 470k on the calendar day of its launch (i.e. in less than 24 hours), Torment made 1,488k and BT4 made 706k.
WL3 is probably inXile's least popular crowdfunding project so far, though they can easily blame that on Fig.
It’s funny how everyone talked about how we all need middle developers, niche games, PC gaming renaissance and so on. And here we are, almost 7 million project, Playstation and Xbox releases.
After exactly 24 hours, the Figstarter has taken in $500,442 in pledges. By comparison, WL2 made 470k on the calendar day of its launch (i.e. in less than 24 hours), Torment made 1,488k and BT4 made 706k.
WL3 is probably inXile's least popular crowdfunding project so far, though they can easily blame that on Fig.
You are so butthurt about Ineptile yet you continue to post every fucking tidbit of information concerning them. You are the very definition of a nu-male cuck.I'm pretty sure the only reason inXile know who Styg even is is because of the Codex, so that's kind of a lingering beneficial effect of their relationship with us.
Investments actually have to be paid back out of the game's revenue, pledges don't.
A 7 million American dollaris project is niche and relatively small, even with the PS4 and XboxOne releases. It's not Underrail small, but it's not Battlefied or Mass Effect. I don't trust them very much with the game design itself, Wasteland 2 was mediocre, but I can give them that they might improve until this one releases. But I won't be backing it. If it's good, I'll get it on release.It’s funny how everyone talked about how we all need middle developers, niche games, PC gaming renaissance and so on. And here we are, almost 7 million project, Playstation and Xbox releases.
Something else I noticed is that they don't mention the game engine. Wasteland 2 run like shit, compared to how it looked. That was because they chose Unity, they obviously didn't know how to work with it, and they made the Windows release of the game run in OpenGL. I hope that for this one, they at least target Vulkan from the start and be done with it. If they don't, it will run like crapamella, the way it looks.
I really wonder how much money has Wasteland 3 collected in the alternate universe where inXile decided to go with Kickstarter instead of Fig.
Investments actually have to be paid back out of the game's revenue, pledges don't.
We're looking at funding, not profits. At least a few of the high rollers we saw in previous campaigns have seemingly switched to investing. Considering even BT4 got several $5k and $10k pledges, it's unlikely those people have completely disappeared.
Is there any way to see how the investments are distributed? I.e. how many small time 1k one share investments there are? That would tell a bit more about the popularity of the project.Actually it would probably be less because the most generous backers are also the ones most likely to migrate to Fig, but that's still pretty good. Compare with Divinity: Original Sin 2, which got two million on Kickstarter.
Is there any way to see how the investments are distributed? I.e. how many small time 1k one share investments there are? That would tell a bit more about the popularity of the project.Actually it would probably be less because the most generous backers are also the ones most likely to migrate to Fig, but that's still pretty good. Compare with Divinity: Original Sin 2, which got two million on Kickstarter.