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Game News Time to Conquer the Cold: Wasteland 3 Fig Campaign is Live

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't remember it saying 2018.
 
Vatnik
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As I said in the other thread, implementing multi-party drop-in/drop-out co-op for this type of game is going to be a ton of work. Just imagine the kind of bugs that could pop up...

Three years seems optimistic to me.

It's really not. From what I understood of their idea, here's what they're doing. Two clients are connected to a server that relays information between them. Occasionally one sends short messages like "client 1 saved ag center", and then client 2 sets ag center to "saved", and then depending on this variable, one of two possible states of the area is loaded when client goes there. That's it.

It's not multiplayer, it's just very basic stuff.

And then when you go to an NPC, the dialogue makes a check for "isAgCenterSaved". That variable may have been set by you, or you may have received it from the server. No additional complications arise from the fact that you received it, and didn't set it yourself.

Consider DOS2's multiplayer, now that's a real one and it's actually a ton of work, and nobody's saying that because of that the game will slip into 2019.
 

felipepepe

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The initial rush is over, it's starting to stall out now. Let's hope that Japan and Australia will pick up the slack in a few hours.
Japan reporting in: fuck Wasteland 2 and 3.

Gotta say, it takes a lot of Kool-Aid to write stuff like "One hour and #wasteland3 is 50% funded", "we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design" and "By making the decision to include multiplayer early in the development process, we will be able to design a game that is true to the core principles of the Wasteland franchise" with a straight face. And there's not an ounce of humility in that page addressing the MANY issues of W2.

Honestly, between the graphics, the Divinity:OS 2-like multiplayer and those dialog animations, I can't decide which promise is more far-fetched.
 
Weasel
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It's cute how Fargo talks about "their mission" when referring to FIG, don't all the plebs know he's getting a slice as a FIG board member?

 

Grauken

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Can't even get delusional enthusiasm up, I'm completely tepid over this and I pledged to all their previous kickstarters
 

MurkyShadow

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. I helped put crap in Monomyth
BhNy3NE.png


:salute:

Last game was shit but it was slightly better then other shitty games so Ill give them money to make yet another shitty game.

That's exactly why we've been supporting Obsidian for the past 10 years.

Atleast Obsidian games, while flawed, are fun to play.

I don't know if I can agree with that. Often the concept sounded better on paper for me,
than the game really played. With Obsidian it's more of a case of supporting ideas to exist
in this world in the hopes of someday there may by something for myself to enjoy.
In this regard Obisidian are at least handling themselves better, as say, Double Fine.

As for Wasteland 2. I ended up replaying Wasteland 1 again. The first time I played
it seriously on PC. Before I only played on my C-64. When I booted up Wasteland 2,
I don't know, I played the first bits for a little and thought the beginning might
just feel a little slow. In the meantime I have played several character builds
in Underrail and will most likely end up playing Age of Decadence, before
returning to Wasteland 2. Then again, by that time Barkley 2 might have
been released and I'll be playing this. Yeah, I still believe it will happen,
call me gullible.;)
 

Space Satan

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Wasteland would be good, should it feature ONE customizable character and other joinable companions. Party of four faceless template walking dolls are abominable shit only complete faggots would find attractive. In other worlds, will find its audience among the Codex.
Given this:
"You start the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes"
Wasteland 3 still have chances
 
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b1vayKl.png


D:OS 1 raised a million bucks on Kickstarter, WL 2 raised almost three. Now Swen claims that D:OS 1 sold 1.5 million copies, while Fargo boasts with "600,000+" sold. No wonder they felt the need to cram in co-op for the sequel.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I can "restore communications" when I feel we have something to communicate. Right now we don't.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Let's hope that Japan and Australia will pick up the slack in a few hours.
You hope? Wasn't inXile supposed to be your enemy?

Anyway, smart move from Fargo.
Of course some people will get butthurt because the new Torment and Bard's Tale will turn out.
Why not take their money now before they become disgruntled?

Besides the cringe-worthy video which shows Fargo dreams himself an actor same as Chris Roberts dreams himself a movie director, Wasteland 3 deserves to get money if will have the visual direction of the Bischoff brothers and the gameplay/combat mechanics of Underrail.


PS: Oh, God! Underrail was such a good game...
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Last game was shit but it was slightly better then other shitty games so Ill give them money to make yet another shitty game.

That's exactly why we've been supporting Obsidian for the past 10 years.

Atleast Obsidian games, while flawed, are fun to play.

I don't know if I can agree with that. Often the concept sounded better on paper for me,
than the game really played. With Obsidian it's more of a case of supporting ideas to exist
in this world in the hopes of someday there may by something for myself to enjoy.
In this regard Obisidian are at least handling themselves better, as say, Double Fine.

As for Wasteland 2. I ended up replaying Wasteland 1 again. The first time I played
it seriously on PC. Before I only played on my C-64. When I booted up Wasteland 2,
I don't know, I played the first bits for a little and thought the beginning might
just feel a little slow. In the meantime I have played several character builds
in Underrail and will most likely end up playing Age of Decadence, before
returning to Wasteland 2. Then again, by that time Barkley 2 might have
been released and I'll be playing this. Yeah, I still believe it will happen,
call me gullible.;)

Maybe I should have said that atleast Obsidian games, while flawed, are more fun to play then Wasteland 2.

Then again Obsidian did make PoE which was also a shit game.

I find it both sad and funny that companies such as Obsidian and Ixile, in which we fans put so much hope into, were supposed to bring life back to old school RPGs completely failed in their tasks. Yet those years were some of the best for RPGs in recent memory with games like Underrail, Age of Decadence, Neo Scavenger and others. Games made by small groups of newcomers overshadowing companies with veterans who worked on some of the best RPGs ever made.
 

Feyd Rautha

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So maybe Codex could make a collective investment of let's say 10k? And get some ingame reward or whatever

With the bridges being burned between the Codex and BN, I can't see that happen really soon.
Ok, forget about the ingame bar or whatever. If we do it as an investment we will get profit? How much profit will 10k give us?
 
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0.36 RoI, minus certain expenses
 
Last edited:

Morkar Left

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D:OS 1 raised a million bucks on Kickstarter, WL 2 raised almost three. Now Swen claims that D:OS 1 sold 1.5 million copies, while Fargo boasts with "600,000+" sold. No wonder they felt the need to cram in co-op for the sequel.

Does make sense that Fargo sold only 1/3 of the game copies Swen sold when he already had raised 3 times as much in funding. I guess Swen still made probably double as much money than Fargo. But it's really hard to estimate.

Besides the cringe-worthy video which shows Fargo dreams himself an actor same as Chris Roberts dreams himself a movie director, Wasteland 3 deserves to get money if will have the visual direction of the Bischoff brothers and the gameplay/combat mechanics of Underrail.

I liked the video. And technically really well done.
 

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