Slightly disapointed on the update.
A long time player of this game. Nearly 600 hours on Steam not counting hours played on the original disks which was also substantial. I thought there would be new levels or vastly improved graphics - maybe there is - not found them yet. What we do have is Steam Achivements and Trading Cards. An editor and a Workshop. So maybe some decent stuff will come through.
Never played ANY DIABLO - so don't know what all that is about. But this game, Titan Quest, is almost perfect in the ARPG series.
There is a very large change log and I posted some of that below with a link to the whole list at the end.
Basically they have merged Titan Quest with its Expansion and then also included a bunch of the mods fans made for it. Tried to fix multiplay and support higher resolutions. They fixed a lot of bugs and tweaked the various builds.
GENERAL
-------
+ Merged TQ and IT into one standalone game
- Fixed the "Slow Cast Bug" once and for all
- Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts
+ Optimized world loading to minimize pauses and edited specifically problematic areas
- Reduced background saving when picking items below "rare" quality
- Reduced lag caused by AI failing to find a path
- Further performance improvements
+ Stash and Transfer area item files now use relative paths
- Doubled size of caravan stash
+ Added key to pick up nearby gold, relics and potions (auto pickup)
- Removed GameSpy implementation
+ Added new multiplayer and lobby system
+ Implemented NAT Traversal and NAT Proxy Connectivity Layer
+ Added support for Steam friend invites
+ Added voice chat for multiplayer parties
+ Added Steam Achievements
+ Added Steam Trading Cards
=======================
>>>> PLAYER SKILLS <<<<
=======================
EARTH MASTERY
-------------
Earth Enchantment:
+ Now also increases Burn Damage
+ Radius increases by 10% per additional level
- Unified all non-trance aura cooldowns to 4 seconds
Volativity:
+ Now also increases Burn Damage
+ Also increases Physical Damage (half as much)
Heat Shield:
- Now aborbs a percentage of Fire Damage for 100 seconds
Stoneform:
- Rock effect time now equal immobility/protection time
- Grants an extra 3 Life Regernation per additional level
- Life Regeneration starts at 10
Stoneform ~ Molten Rock:
- Inflicts an extra 3 Fire Retaliation Damage per additional level
+ Also adjusted time and added new effects
Core Dweller ~ Wildfire:
- Now does Burn Damage per second rather than Fire every second
Volcanic Orb:
- Increased radius by 0.5m (to 3m)
Volcanic Orb ~ Conflagration:
- Increased radius by 1m (to 4m)
- Increased Burn Damage by 150%
Volcanic Orb ~ Fragmentation:
- Reduced radii by 1m (to 2m)
- Changed fragment explosion effects to better represent the AoE
Ring of Flame:
+ Added new effect that better represents the radius
- Increased damage by 50%
- Changed Mana Cost per second to 20% of damage inflicted
Ring of Flame ~ Soften Metal:
+ Causes % OA Reduction instead of x Reduced Physical Damage
- Changed Mana Cost per second to 20% of damage inflicted
Flame Surge:
- Added new animation, slightly increased range, adjusted cast distance
+ Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds
Flame Surge ~ Barrage:
- Increased Burn Damage by 100%, with a +-50% variance
- Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of %
+ Reduces Flame Surge mana cost according to the skill's description
Flame Surge ~ Flame Arch:
- Adds more Fire Damage (half of Flame Surge's numbers) rather than increasing Fire by a percentage
+ Adds a 5% chance for 1 second of fear
ARTEFACTS
---------
- Fixed poison damage boosts on numerous artefacts
- Molten Orb: Also increases Burn Damage
- Amber Flask: Doubled Defensive Ability
- Pale Moon: Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds
- Shroud of Eternal Night: Removed 40 energy drain over 2 seconds
- Touch of the Fool: Energy Cost Reduction x3
- Leafsong: Doubled Poison Resistance
- Skyfire Pendant: Doubled %Lightning bonus, also increases Electrical Burn Damage
+ Razor Claw: Grants Physical Damage to pets
- Cinderbolt: Also increases Burn Damage, 12% Pierce resistance
- Soul Shiver: Reduced Damage to Life by 4%, increased Vitality Damage
- Bloodrage: Bleeding modifier x3
- Sunstone: Also increases Burn Damage, +1 to Ring of Flame
+ Spirit Blight: Adds Vitality Damage to pets
- Earthen Talisman: Also increases Burn Damage
- Summoner's Totem: Also increases Burn Damage, +1 to Core Dweller
- Nexus of Insanity: Doubled Damage bonus
- Raven's Shadow: Doubled Reflection
- Tongue of Flame: Increases all Elemental Damage
- Silver Heart: Also increases Frostburn and Electrical Burn Damage
- Eye of the Heavens: Also increases Frostburn and Electrical Burn Damage, ability is now an active spell
- Fury of the Ages: Also increases Burn Damage, doubled Pierce Resistance
- Effigy of Skyfire: Also increases Electrical Burn Damage
- Dragontongue: Also increases Burn Damage
- Heart of Earth: Also increases Burn Damage, added 5 Health Regeneration per second
- Arcane Mirror: Doubled Reflection of item and triggered ability
+ Conqueror's Mark: Gives +200 Health and 10% speed to pets
- Crosier of Osiris: Soul Drain is now an active skill with a 120 second cooldown
- Poseidon's Net: Also increases Frostburn and Electrical Burn Damage
- Demeter's Bounty: Now comes with a 5 meter radius
- Might of Hephaestus: Iron Fist is now an active skill with a 120 second cooldown
- Thoth's Glory: Now includes 100% Trap Resistance
- Eye of Ra: Also increases Burn Damage, does Burn damage
- Lyre of Apollo: Doubled chance of Disruption, also dodges melee attacks
http://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt