RGE
Liturgist
I'm not excited. But Bethesda certainly seems to be, so maybe they have a reason to be excited. Or not. How would I know? I'm only offering alternative answers to your question. Maybe some nice Bethesda developer will come by and explain in detail why they think it's so much better to put crossbow and throwing zots into archery. I mean, if it goes beyond their "grand implementation". If it doesn't, then I believe they have already explained their reasons. And it already seems to me as if it'll be more fun for more people, even though I could see ways of properly balancing both throwing weapons and crossbows to make them desireable choices.Vault Dweller said:So, what are you so excited about?
I'm pretty sure they have already cut away a lot of possible melee weapons, and thieves are probably just another type of fighters, just like they usually are in games that focus on fighting. Oblivion does focus on fighting, right? And I wouldn't mind terribly if they chucked every melee weapon except swords out of the game, while making swords really cool to use. Because swords are pretty cool.
Fallout had spears and daggers, but no swords or bows. I didn't hate Black Isle for that. They could've dumped the slashing option (and thus the animation) for knives and used it for swords instead, and exchanged the spear throwing with crossbow or bow. But I think it's ok for developers to limit their games when it comes to choices of weapons, because even though we all have our favoured weapons, I don't consider my favoured weapons a high priority.
Oh, Michael Bolton just sang "Give me a kiss to build a dream on". Get him! Mwahaha. :D