Exitium said:
Vault Dweller said:
It's called analogy, Rex. It's absolutely the same logic. Most people don't use (allegedly) weapon B, so let's get rid of it and focus on weapon A.
You're comparing Bows & Crossbows with Swords & Maces, though. Bows and Crossbows have much larger differences than Swords and Maces do.
Gameplay-wise?
That's why I called it a hyperbole. You were exaggerating. Implementing both bows and crossbows would require a much different set of physics, damage table, animations, and most importantly balance.
And implementing maces are exactly the same as implementing swords? Same physics, same animations (try trusting with your mace), same damage tables (not that it's hard thing to do)?
Focus is good. Choice isn't bad either. Having both is even better.
Other than the Dwemer Crossbow, why the heck would anyone want to use throwing knives or javelins? They're inferior weapons.... I'm talking about having entirely useless weapon classes that would be made obsolete in any world with bow technology.
Well, first of all, they were useless because of low damage, one quick trip to the damaga table would have easily fixed that. Second, throwing knives were never obsolete, not even today, because there is more to weapons then raw damage output.
Think about it, Vault Dweller. Your complaints are similar to some random newbie's complaints at NMA about how Fallout doesn't have swords or bows, or heck, slingshots.
Im not asking why MW doesn't have blow guns or magical lightsabers. I'm asking why weapons that existed in the previous game, made sense, and fit in, were cut out leaving ranged fighters with only one weapon type.
Really? How so? Ranged, easily concealed weapons fit very well into a setting that has several assassin organizations (DF had more then one I believe
Crossbows will definitely be a loss, there is no disputing that. I wasn't referring to crossbows when I talked about the weapons not fitting the setting, either. I was talking about Javelins and Slings. Slings aren't exactly 'assassin' weapons unless you're some D&D jerk. They require a lot of swinging, and emit a really loud noise.
And once again, what the fuck slings have to do with the current discussion?
Let's add rifles and arbalests, then. Someone might find them fun.
And once again, we were talking about previously existing weapons only.
Condescending and unnecessary. He has a right to his opinion.
What opinion? That Bethesda is doing some grand implementation of bows? That's not an opinion, that's buying the propaganda at face value.
What about damage tables, game balance and physics programming? I bet you'd rather see a whole variety of ranged weaponry, all of which function in the same retarded manner as they did in Morrowind: they just shoot straight, and nothing more. I'm not sorry I don't share your desire to see this.
How nice of you to decide what I'd rather see. Anyway, I highly doubt that Bethesda is planning to make any actual gameplay difference between weapons. In rare case that they do, I'm not an expert, but it seems to me that there is much more difference between a bow and a crossbow, then between several bow types.
Seems funny to see Codexers favoring quantity over quality.
How about gameplay choice vs graphics?
Please. Now you're sounding like some pissed off Psionics fan who complains that no D&D game to date has implemented psionics. Sure, it'd be nice, but is it really necessary?
I'm not. I simply explained my position. What Todd mentioned was 90% graphical enhancement, and 10% was a standard feature (different bow types) in many other games.