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TOEE is orgasmic

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,255
Location
Frostfell
Charm person is amazing too. In 3 rounds, can make 5x1 become 2x4... And fireball, in turn based is insanely better than RTwP, encounters that i had no chance of winning become easy enconters. And after you reach the temple, you can hire an lv 8 wizard NPC in an tower.
 

Jigby

Augur
Joined
May 9, 2009
Messages
395
Yes, charm person. Wasn't it bugged though? Essentially it worked as the lvl 5 spell Dominate person. Temple+ might have fixed it though. That said, one thing I like about ToEE is that you could make a case that fireballing a room ad infinitum is suboptimal. Most of those large scale battles are against bugbears who happen to have evasion and improved evasion. Imagine that, a D&D game where you opt to go for something else than fireball :)
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
I plan on starting this game in earnest when I get home from work, so I've been trying to brainstorm a good starting party for my first time through. I'm playing with just the regular GoG installation + whatever the latest Temple+ mod is only - no Co8.

Is this a decent enough composition to get through Normal difficulty? I don't plan on min-maxing since I don't know anything about the game, but I'd like to be able to get through whatever combat situations the game throws at you, which from what I understand is a lot.

Half-Orc Fighter (Longsword & shield)
Human Cleric (Hammer & shield)
Monk or Ranger, not sure but I plan on using this slot as melee if it matters because I hate managing ammunition
Rogue/Wizard
Sorcerer
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,255
Location
Frostfell
Yes, charm person. Wasn't it bugged though? Essentially it worked as the lvl 5 spell Dominate person. Temple+ might have fixed it though. That said, one thing I like about ToEE is that you could make a case that fireballing a room ad infinitum is suboptimal. Most of those large scale battles are against bugbears who happen to have evasion and improved evasion. Imagine that, a D&D game where you opt to go for something else than fireball :)

Yes, but against other enemies, fireballs still amazing

Anyway, there are anyway to dismiss an NPC from my party? I recruited an gigant and don't wanna an weakling drunk tank... The gigant is lv 2 with 141 HP...
 

Jigby

Augur
Joined
May 9, 2009
Messages
395
Yes, charm person. Wasn't it bugged though? Essentially it worked as the lvl 5 spell Dominate person. Temple+ might have fixed it though. That said, one thing I like about ToEE is that you could make a case that fireballing a room ad infinitum is suboptimal. Most of those large scale battles are against bugbears who happen to have evasion and improved evasion. Imagine that, a D&D game where you opt to go for something else than fireball :)

Yes, but against other enemies, fireballs still amazing

Anyway, there are anyway to dismiss an NPC from my party? I recruited an gigant and don't wanna an weakling drunk tank... The gigant is lv 2 with 141 HP...
You can talk to the NPC through radial menu.
 

Jigby

Augur
Joined
May 9, 2009
Messages
395
I plan on starting this game in earnest when I get home from work, so I've been trying to brainstorm a good starting party for my first time through. I'm playing with just the regular GoG installation + whatever the latest Temple+ mod is only - no Co8.

Is this a decent enough composition to get through Normal difficulty? I don't plan on min-maxing since I don't know anything about the game, but I'd like to be able to get through whatever combat situations the game throws at you, which from what I understand is a lot.

Half-Orc Fighter (Longsword & shield)
Human Cleric (Hammer & shield)
Monk or Ranger, not sure but I plan on using this slot as melee if it matters because I hate managing ammunition
Rogue/Wizard
Sorcerer
Well ToEE is easy, the party will do fine. To make ToEE more interesting challenge-wise you have to houserule a lot. And even, the game will be one foot in the verisimilitude territory, where you are just listening to the Hommlet theme completing quests to gain fame and treasure in a classical pnp module. It's no BG2 strategems/tactics/whatever and tbh I like it that way.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,435
Location
Kelethin
Avoid ranged touch stuff on your casters because they will miss them half the time.

This is what true strike is for.

Typically wizards using these spells should have high Dexterity for a nice bonus to hit and either take Point Blank Shot and Precise Shot for their class feats, or a level in Fighter to get them.
Yea that all certainly works, I did it in Kingmaker, true strike before important touch spells, and get Point Blank Shot and Precision Shot, and also lots of Dex. But that seems like a huge cost just to land spells. Two feats, a lot of points in a secondary stat, and then a spell you have to cast before casting other spells. Pfft!

This time I just went for straight nukes and I think it is much better. Don't need to try to cast true strike first, don't need to waste points on Dex, get int max and spend any extras on whatever. And I could focus on only the best usual wiz feats, improved spell penetration, etc. I even have enough feats and points left over that my Wiz has become my diplomat, and he has really high tumble which seems to be awesome on a wizzy. Especially in this game. All the ambushes when you end up surrounded, I just run him out of the clusterfuck and start nuking stuff from a safe distance. I don't even need to use his 5 foot step most of the time.

My last play through I used Acid Arrow all the time, because I like the idea of damage-over-time. But this time it feels weak, even when it does land. It only hits one person too. I used to use it to finish off trolls, but now I just use coup de grace instead. The only ranged spell I like is Scorching Ray, that seems to really pack a punch.

Purchased recently the game and i an playing with Co8 mod. OMG, ToEE is better than BG/IWD and i love both games...

I really loved playing through IWD 1 and 2, the second one especially. High level D&D combat is really fun for me because I like wizards. I liked BG2 as well but I don't like all the dialogue, chore quests, and lots of running around. I prefer combat focused games like this one. This game rocks, but I do think the battles are mostly too easy after a while. I agree with the "house rules" idea above, if you min max too hard, you just gimp your own fun. But if you play it like a normie, it is cool and still some tough battles.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
I plan on starting this game in earnest when I get home from work, so I've been trying to brainstorm a good starting party for my first time through. I'm playing with just the regular GoG installation + whatever the latest Temple+ mod is only - no Co8.

Is this a decent enough composition to get through Normal difficulty? I don't plan on min-maxing since I don't know anything about the game, but I'd like to be able to get through whatever combat situations the game throws at you, which from what I understand is a lot.

Half-Orc Fighter (Longsword & shield)
Human Cleric (Hammer & shield)
Monk or Ranger, not sure but I plan on using this slot as melee if it matters because I hate managing ammunition
Rogue/Wizard
Sorcerer

Monk is a poor choice. It will hamstring you party, severely. Rogue/Wizard is a poor choice. Your arcane casters need to be pure. Far better to have a Ranger/Rogue. Having only one healer is inadvisable for a first playthrough. Druid is a great way to round out a team because of their mix for supportive & offensive spells, as well as moderate BAB and weapon/armor use. Recommendations:

Fighter, Cleric, Ranger/Rogue, Wizard, Druid.

If you're inexperienced, any kind of fighter/cleric or paladin/cleric make an excellent choice instead of druid for your 5th party member.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,435
Location
Kelethin
Something I personally attest to is the strength of Rogues. I firmly believe that the humble Rogue is the king of end game damage dealing. He is the scrawny wimp you made of in school who bulked up 100 pounds of pure muscle 2 years later. The sneak attack damage bonuses are absolutely insane. Thorned chains of love are my favorite weapon for them.
Thanks I was gonna multiclass him into a ranger but I will stick with it until the end. The damage can be really good, if that gets more reliable it will be great.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
780
Don't see the point of ranger/rogue tbh, you'll waste sneak attack/skills for mediocre feats and end up with unfinished progression for both classes. Barb or monk OTOH are great 1 lvl dip for rogue, for Flurry of Blows or Rage w/weapon and medium armor proficiency (+more running speed). If you go ranger it's better to go pure, or go ranger 6 then rest into fighter (or 2 fighter 2 barb for more feats).
 

anvi

Prophet
Village Idiot
Joined
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Messages
8,435
Location
Kelethin
ii3X9P.jpg
 

anvi

Prophet
Village Idiot
Joined
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Messages
8,435
Location
Kelethin
My team all have fantasy names fyi, except for him, I couldn't resist. I also planned to give him a gladius but I went with a longsword in the end.
 

anvi

Prophet
Village Idiot
Joined
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Messages
8,435
Location
Kelethin
Does fear become a problem later? I don't think I've come across it yet.
 

PapaPetro

Guest
ToEE made me reevaluate the power of trip mechanics and reach weapons.
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
ToEE is an orgasmic game, but not no mod has fixed the most broken issue with the game. That being surrounded by 10 bugbears, you click to attack the one next to you and instead you travel towards whatever the engine considers for you and trigger AOO from everybody on the map. And then you quit in rage.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Yes, charm person. Wasn't it bugged though? Essentially it worked as the lvl 5 spell Dominate person. Temple+ might have fixed it though. That said, one thing I like about ToEE is that you could make a case that fireballing a room ad infinitum is suboptimal. Most of those large scale battles are against bugbears who happen to have evasion and improved evasion. Imagine that, a D&D game where you opt to go for something else than fireball :)
Not 100% sure but I think charmed AIs will now refrain from attacking friends (critters with the same faction).

ToEE is an orgasmic game, but not no mod has fixed the most broken issue with the game. That being surrounded by 10 bugbears, you click to attack the one next to you and instead you travel towards whatever the engine considers for you and trigger AOO from everybody on the map. And then you quit in rage.
I don't think I've ever had that happen to me... but assuming it's a real issue, what would you sugģest?
 

Valky

Arcane
Manlet
Joined
Aug 22, 2016
Messages
2,418
Location
Trapped in a bioform
The "issue" of misclicking when there are a billion mob selection mouse areas stacked on top of each other is just a computer game issue, you can't avoid pixels getting so close together that you misclick easily.
I don't fully remember but I think you can use enemy portraits to select in combat alternately to clicking on their bodies?
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I think you can also hit confirm by keeping the mouse button down (i.e. you can cancel by moving it away if the targeting turns out wrong).
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,435
Location
Kelethin
I had it happen maybe 5 times. There are some ambushes when you get surrounded by enemies like the toee battle on the second floor after 3 visits or something, you get ambushed after coming out of the stairs. Also whenever you rest you wake up surrounded, sometimes only a few enemies, but sometimes it can be a lot of big ones. Also if you engage a big room full of enemies, they all want to get on top of your party. Usually you can prevent them reaching you by blocking a corridor or something, but it isn't always possible. But say you have 4 giants or bugbears or whatever and you click your rogue to go behind one, but it cant find a route there so starts running all over the world. Same happens if you are in a tight corridor and you try to click your healer to stand in the middle of the group, but if there are corpses or something in the way, then the character can end up running right through an army of enemies, almost an entire screen away from where you clicked.

But I don't care about it because it is rare, and you can save any time, even during combat. So you should always have a save before every battle, and you should ideally have a save mid battle too if it is a long fight. Also after several levels I think the game becomes kinda easy. My party is generally really strong, and also every character has high level of tumble so I can run through anything and not take a scratch. Also if you don't actually enjoy the battles and repeating one would be a frustration, then this is not the right game to be in! :P It is basically endless combat.

You can click character portraits which I always do now when I am casting something on a party member. I got screwed a few times clicking a heal on my tank and it hits a corpse or something.
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,435
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Kelethin
I don't think I've ever had that happen to me... but assuming it's a real issue, what would you sugģest?
Only thing I can think of is to put some logic on clicks. Like if end result is > 1 inch from where you clicked, then don't move. But personally I think there are better things you could spend your time on, like make highlighting better.
 

Valky

Arcane
Manlet
Joined
Aug 22, 2016
Messages
2,418
Location
Trapped in a bioform
alt to path was in co8 for ages

Man ToEE was my childhood. I remember every time a new version of co8 coming out was like christmas, a totally new game release.:love:
 

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