Man the moathouse ambush was one the moments I enjoyed the most while playing Circle of Eight.
I loved the battle, but they should make it so it happens as you leave the moathouse map, not the moathouse itself. That way you can at least rest in the tower. Fighting while encumbered is bad enough but fighting with no spells is >.> I would rather have a battle that is 10 times harder but at least let me use some spells. Especially seeing as I like caster focused parties.
The frogs aren't a threat to veteran players; I've seen numerous posts from people who have struggled with them. I thought they were difficult myself the first time around and that was with a level 2 party that had completed the Hommlet daisy chain.
I think level 1 and 2 is generally just ass. I don't think anything in the game is really that challenging, it is just that even the frogs can 1 shot any of your team mates and then the next turn your entire team can miss their stuff. It is all about the luck of the roll, an enemy can kill you with one hit, or it can completely miss. The variance is as big as it can be. And your damage OUTput is the same deal, you can do a jumping spinny critical hit, or completely miss and do 0 damage. There is also the randomness of whether you go first or the enemies. With bad luck, the noob frogs can kill 1 or 2 of your team before you even get to do anything. Reload and the exact opposite happens. None of this is difficulty imo, it is just extreme randomness. And you can savescum as much as you want because you can even save mid battle.
At higher levels this doesn't really matter because a Fireball doesn't miss, and if my Fighter misses a few attacks, it doesn't really matter because at least he can dodge like a pro which is his main job anyway. Over the course of a fight, you win some RNG, you lose some RNG, but it all balances out. But at level 1 or 2, there is no time for things to balance out. You mostly win and lose based on who initiates first and gets a good hit.
I could dig it in the 90s but now it just seems old fashioned and bad design. You could reduce RNG to be less huge without it dumbing things down. No modern dev would ever get that right though, they either see things as 100% old school, or 100% newschool where every character is a superhero.
This is fake news until you cite where I said "Co8 are arrogant".
I'm the one who called them arrogant specifically citing their own words on the matter
https://rpgcodex.net/forums/index.php?threads/toee-is-orgasmic.128943/page-3#post-6246934
They get carried away adding stuff and it can harm the balance of the game. Also the added encounters aren't as perfected as the base game (not that the base game was very perfected either, but still). I think getting ambushed at level 2 right after completing the final boss battle of the moathouse is just bad design. Yes it is satisfying to beat the fight using your last few spells and then relying on scrolls/potions, but it still seems arbitrary and needless. The opposite can be true as well, I am now level 8 and steamrolling the temple, yet I get a random encounter with some character called Ikian who is apparently an "Easter Egg" put in by modders. I gank him and his buddies and they drop a huge bunch of over powered gear. About three +1 swords, a bunch of magic armor and shields etc.
I don't dislike any of this, but when the original game is so good, it does seem arrogant to just start throwing in all sorts of new content. It would be nice if they could at least offer it in a modular way. Also the spelling and dialogue in all the Co8 added content is cringy. Not knowing the difference between their, there, they're, is weak. Also lines like, "Wow that sounds awesome" doesn't belong in an RPG.