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Together in Battle - the next strategy RPG from Telepath Tactics developer - now available on Early Access

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I missed the demo :(
Why did you decide not to use Kickstarter this time? Asking for a friend...
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,866
Location
Mosqueow
Together-in-Battle-Title-Screen-1024x577.png


A pokemon reject, a (((lizardman))), a stronk feminist warrior and a nigger mage. Nor sure what is that thing behind them... A body positive robot programmed to fight fat shaming?
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,866
Location
Mosqueow
Yep, looks repulsive from the artwork to hideous character portraits and description that states about characters having romantic preferences, preferred gifts and feelings. I'm surprised it's not some fantasy fetish porn VN. Perfect game for Codex :lol:
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Listen up, snowflakes: RPG characters that aren't distinct from each other, don't have emotions, and don't react to player choices are boring as hell: you know it and I know it. So yeah, TiB characters are different from each other; they have reactions to player choices and in-game events; and they will grow attached to each other (which raises the stakes re: keeping your characters alive in combat). This is literally just a form of C&C, which exists in one form or another in all RPGs worth a damn. If you don't like it, you can always stop and go play as a bunch of identical man-sausages in Gears of War Tactics or something.
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
I missed the demo :(
Why did you decide not to use Kickstarter this time? Asking for a friend...

I'm sorry you missed it!

Kickstarter is cool and all, but running a campaign is a ton of work that I could instead use to make the game better--and from what I hear, KS is less advantageous as a way to reach new fans than it used to be. I'm trying a different development and release strategy this time around, basically. :)
 

kreight

Guest
Listen up, snowflakes: RPG characters that aren't distinct from each other, don't have emotions, and don't react to player choices are boring as hell: you know it and I know it. So yeah, TiB characters are different from each other; they have reactions to player choices and in-game events; and they will grow attached to each other (which raises the stakes re: keeping your characters alive in combat). This is literally just a form of C&C, which exists in one form or another in all RPGs worth a damn. If you don't like it, you can always stop and go play as a bunch of identical man-sausages in Gears of War Tactics or something.
Did you come up with this all by yourself? The only snowflake here is you. Your game is gay. Why don't you grow a pair and come out and put a certain tag on it. And what does this have to do with gears anyway? I never played it but now that you mentioned it maybe I should.
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,844
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.
You're still not having the player participate in the battle themselves, are you?
 

kreight

Guest
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.
only 10%? WTF DUDE? I thought it was like 90%?! Don't screw with numbers man. It's a bad bad thing.
 

kreight

Guest
Infinitron, dear, have I hurt your feelings? You keep marking my posts as "shit". Are you gay? It's high time to come out.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,866
Location
Mosqueow
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.

Shalom. Make white males dont appear in the game at all, add trannies, BLM content and LGBT tag and you'll have Infinitron's favorite game. Maybe it will even make it into codex top 101. Mazel tov.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.
According to https://journals.sagepub.com/doi/10.1177/1529100616637616 (2016), only 2% of men and 0.5% of women are fully homosexual. The popular 10% figure is from the Kinsey Reports from 1948/1953, and that figure is highly contentious as I understand it.

Regardless, many aspects of this game look cool, and I hope dating sim aspects are minimal.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Listen up, snowflakes: RPG characters that aren't distinct from each other, don't have emotions, and don't react to player choices are boring as hell: you know it and I know it. So yeah, TiB characters are different from each other; they have reactions to player choices and in-game events; and they will grow attached to each other (which raises the stakes re: keeping your characters alive in combat). This is literally just a form of C&C, which exists in one form or another in all RPGs worth a damn. If you don't like it, you can always stop and go play as a bunch of identical man-sausages in Gears of War Tactics or something.

I have no problem with the characters as in the photo group arena screen.
Still, I don't like your Visual Novel design even if you name it C&C (seriously?).
Is there a chance you'd add a game mode free of your romance stories [censured] "C&C" with just the combat and nothing but the combat?
Or just a skip the whole scene button for everything that happens out of the combat?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.
only 10%? WTF DUDE? I thought it was like 90%?! Don't screw with numbers man. It's a bad bad thing.
Well he is confusing codex numbers with real life numbers.

Just look at this shit
ss_51db614ea8e496e25c0077164f8e30a2450e63a9.1920x1080.jpg

ss_d4a8f5eb411393fae02c6beaa997735382bd0aed.1920x1080.jpg


This game should have LGBTQ+ tag.

"Together in battle" - even the title is as gay as it can get.
NOT ON MY CODEX
It looks like a codexian gem. It could become quite the entertaining thread if more people play it lol.


Shalom. Make white males dont appear in the game at all, add trannies, BLM content and LGBT tag and you'll have Infinitron's favorite game. Maybe it will even make it into codex top 101. Mazel tov.
Yo don't be a bigot,you skipped fat pride power people,and the green party for improving relations between humans and animals....trough a lot of anal sex,and the baby munching worshipers of satan fro equal rights for paedophiles.
 
Unwanted
Dumbfuck
Joined
Dec 14, 2020
Messages
803
Game looks like woke shit , we wuz mage and shit. I will try the game when it actually comes out and mod it to take away all they CY+6 bullshit if the core machanics are actually good.
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Is there a chance you'd add a game mode free of your romance stories [censured] "C&C" with just the combat and nothing but the combat?
Or just a skip the whole scene button for everything that happens out of the combat?

You can just click through and ignore it, but pretty much the same thing will happen as if you just mindlessly click through responses in Baldur's Gate: you're probably going to end up with pissed off party members that eventually leave. It doesn't stop being C&C just because you don't like the visual presentation or diversity in the cast. ¯\_(ツ)_/¯
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
many aspects of this game look cool, and I hope dating sim aspects are minimal.

Thanks! They are. In a dating sim, you typically romance characters by figuring out what they like, then just robotically buy them the same present over and over again until their panties spontaneously fly off. It's boring and dumb. TiB doesn't have anything like that in it; you don't personally romance anybody, and you don't have direct control over whether your characters fall in love. If it happens, it happens, and that becomes part of the story of your characters--but it's not guaranteed to even happen at all in any given playthrough.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Is there a chance you'd add a game mode free of your romance stories [censured] "C&C" with just the combat and nothing but the combat?
Or just a skip the whole scene button for everything that happens out of the combat?

You can just click through and ignore it, but pretty much the same thing will happen as if you just mindlessly click through responses in Baldur's Gate: you're probably going to end up with pissed off party members that eventually leave. It doesn't stop being C&C just because you don't like the visual presentation or diversity in the cast. ¯\_(ツ)_/¯
But in BG games you could click the attack button and kill them. So can we kill niggers and faggots as we please?
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Just as in Telepath Tactics, friendly fire is a staple in the game. Together in Battle will warn you if you are about to attack your own characters to the exclusion of any enemies (mostly because new players sometimes forget that red means "enemy" and blue means "teammate" and will attack their own characters by accident), but you can choose to proceed anyway if you desire.

Mind you, this choice comes with consequences: doing this will damage group morale and waste your investment in whichever characters you succeed in killing. It's dumb and wasteful--but yes, technically you can murder your own characters for small-minded and arbitrary reasons if that's the way you want to play.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
I don't mind the idea of the visual novel aspect, but making it all random and generated - I dunno I feel like that's kind of the worst of both worlds? You don't really get a structured plot or choice, it's more like rng ad-lib.

Since it's a company management sort of game aren't you replacing and taking in different people all the time? In my head that means a lot of the relationships that get generated can also just be interrupted/cancelled. And some will obviouslly repeat too, eventually. Which just takes away more from the system, and doesn't really flesh out your units to be characters. But units that arbitrarily spout out random events based on random events. So less VN, and more like... Sims I guess?

This is just my impression with the system thus far from the demo.
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Since it's a company management sort of game aren't you replacing and taking in different people all the time?

Nope! This is actually a key design difference between Together in Battle and games like Darkest Dungeon or Battle Brothers: Together in Battle is an SRPG first and a roguelite second. What I mean by this is, Together in Battle is not designed around "runs" where you're expected to hemorrhage characters and wipe most of the time. Rather, Together in Battle is structured around a proper SRPG campaign complete with a central plot (very little of which, admittedly, appeared in the alpha demo). By design, you're not going to randomly lose characters to crits and other RNG shenanigans; you're expected to keep your characters alive. When you do lose a character, it's a big deal that your remaining characters will react strongly to.

Because the game is designed like a traditional SRPG with a plot-driven campaign, your characters are designed to stick with you for the long haul--and that means the characters have to have depth. So I put a ton of effort into generating characters with detailed histories, hobbies, skills, and other nuances that make it so that even characters who share personality traits still turn out noticeably different from one another. There are also a lot of line variations for dialogue related to each personality trait, so you really shouldn't see line repetition too often even if you're churning through characters for some reason.

As for random events, the thing that keeps them from being a mad lib is that they aren't really random: at least, not the character-focused ones. There's a predicate for nearly all character-focused events! They need to have certain personality traits, certain background histories, and/or certain relationship values in order to occur. If you ever encounter an event that makes no sense for the characters involved, it's probably a bug.
 

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