Currently, you can turn off the zoom-in and zoom-out and boost movement speed by up to 4X; it makes things go quite fast!
can one turn off the fag shit?
Currently, you can turn off the zoom-in and zoom-out and boost movement speed by up to 4X; it makes things go quite fast!
the thing that keeps them from being a mad lib
Currently, you can turn off the zoom-in and zoom-out and boost movement speed by up to 4X; it makes things go quite fast!
can one turn off the fag shit?
Craig Stern Please? I love playing your games for their battles and wealth of tactical approach, but the last games writing just... hurt my soul.Is there a chance you'd add a game mode free of yourromance stories [censured]"C&C" with just the combat and nothing but the combat?
Or just a skip the whole scene button for everything that happens out of the combat?
You can just click through and ignore it, but pretty much the same thing will happen as if you just mindlessly click through responses in Baldur's Gate: you're probably going to end up with pissed off party members that eventually leave. It doesn't stop being C&C just because you don't like the visual presentation or diversity in the cast. ¯\_(ツ)_/¯
Could you incorporate some characters / backgrounds that from your viewpoint are complete immoral racist & rapist & intolerant & insensitive & bigoted & whateverist assholes, so we normal people can play them? Please?
It's just incredible how retarded the conversation becomes when people get obsessed with detecting woke.
Craig Stern in Why You Should Pay Attention to Telepath Tactics said:4. The game’s politics are unusual. ()
...Games symbolically represent a world, characters, and systems, and the player must mentally model them in order to interact successfully and meet their goals within the game world. Over time, this mental modeling can condition a player to reflexively employ those ways of thinking outside of the game space.
As a developer, I take this stuff seriously, and so I make an effort to act responsibly when I construct my characters and themes. Consequently, Telepath Tactics consciously sidesteps the traditional politics of the strategy RPG genre, which are seldom all that progressive.
Let’s look at class politics to start with...
...In short, protagonists in these games are overwhelmingly kings, princes, and people tasked with carrying out the will of kings and princes. These are games about the upper classes, and their plot lines mirror that focus... Telepath Tactics averts this tendency entirely... Telepath Tactics focuses on the dehumanization and exploitation of common people by private industry. Rather than spending its time romanticizing the bloody wars of the ruling classes, it touches on themes that are actually germane to most players’ lives.
But why stop at class politics? Telepath Tactics also has unusual gender politics. You surely don’t need me to recount the litany of regressive gender tropes that abound in games generally, with RPGs in particular suffering from the overuse of tropes such as the Damsel in Distress and Guys Smash, Girls Shoot.
Telepath Tactics doesn’t merely avoid a lazy reliance on gender stereotypes, however: it actively takes gender-related tropes and flips them around...
...Significantly, the game never explicitly calls attention to any of this. I think that’s important, because subverting all of these tropes without the game making a huge deal about doing it normalizes the treatment.
neat, the dev just gave us the go ahead to pirate his gamesTelepath Tactics focuses on the dehumanization and exploitation of common people by private industry.
if you go with the Muh Realism card, you'd also have to explain how all those people coming from discrete population groups from all over the planet find themselves together to fight for the player. And same for the non-humans characters, who would have evolved in different areas from the humans and so on
Could you incorporate some characters / backgrounds that from your viewpoint are complete immoral racist & rapist & intolerant & insensitive & bigoted & whateverist assholes, so we normal people can play them? Please?
You wouldn't want to ask a woke person something like this, they have an answer to everything and it's as insane as you would expect. But I doubt Craig is really woke since they are big on guilt by association and engaging people here would be a big taboo. He's probably just left leaning/liberal.Why do you have to bring in current (more or less) political issues regarding the story?
I play RPGs as a form of escapism so that I can forget about the shitty real world and real life politics.
In the current political climate where political issues are permeating more and more aspects of real life it's especially annoying.
Sports and computer games are now the only things left for me to get a rest from this shit. But even that can't be left alone by some busybodies.
Furthermore I think that a computer game is a rather inadequate medium to seriously address these topics.
Exploitation of people by evil private corporations, man can it get more cliche?
It's a fantasy universe, dude. Liberals are not a thing in this game. And you're going to get people with different skin colors in any realistic world where discrete human populations evolved with varying levels of exposure to sunlight (and thus, differing need for melanin to prevent melanoma and other skin cancers). That doesn't mean that this game has real-world racial politics in it.
Same deal for homosexuality: it occurs naturally at rates of up to 10% (see e.g.) across all cultures. So it's represented here too. That doesn't mean your characters are going to run around in Speedos, swiping on Grindr, organizing pride marches or what-have-you. They're just regular-ass people who have differing sexual preferences. There's nothing political about representing real human variation in a game set around a tournament with international reach.
Tbh, I don't even know what "obvious political charge" it is that you think this game has, but as the guy who actually made this thing, I'm telling you that you're making unwarranted assumptions. Maybe chill and wait for the game to actually come out so you can make an informed judgment.
https://www.ncbi.nlm.nih.gov/pubmed/7253873The women were approximately 52% and 66% as strong as the men in the upper and lower body respectively. The men were also stronger relative to lean body mass.
It was hypothesized that while men are significantly stronger than trained women athletes, such differences may be removed once body size characteristics are controlled. MANOVA and MANCOVA were utilized to test hypotheses. Results indicate that untrained men have greater upper and lower body strength than trained women athletes in terms of both absolute and relative strength.
The results of female national elite athletes even indicate that the strength level attainable by extremely high training will rarely surpass the 50th percentile of untrained or not specifically trained men.
stuff
Why do you have to bring in current (more or less) political issues regarding the story?
things
Gay characters appear in the game at the same rate they appear in real life: 10% of the population. It's literally realism. If that hurts your fee fees, sorry, I don't know what to tell you.
???but this isn't an MMA sim: unarmed combat isn't a thing in these games
If you've taken HEMA classes then you should be completely aware of how important grappling is. And as soon as the fight goes to the ground, it would be completely over.I explained this back in the Telepath Tactics thread, but it's relevant to TiB, so I'll reprise it here. The weapons TiB characters come armed with are really quite light: about 2-3.5 pounds, historically. Even untrained modern adult women are more than strong enough to manipulate these weapons without issue. (Source: I own a couple of historical replica swords that my female friends have been able to use quite easily; and I've taken co-ed HEMA classes where I've witnessed the same thing.) But what about in combat? Well, a huge part of swordfighting centers on using leverage as a force multiplier: you can parry blows from stronger opponents without issue as long as you're catching the weak of their weapon with the strong of your own and directing the blow correctly. (Think The Viper vs. The Mountain.) That's 100% about technique and training.
Grappling and unarmed fighting are an incredibly important part of melee combat. There's no manuscript worth reading that doesn't cover this. Even fencing renaissance fencing manuals covered it thoroughly.
So why is your RPG focusing on simulating characteristics of the population then if you don't care enough to do it with combat?Grappling and unarmed fighting are an incredibly important part of melee combat. There's no manuscript worth reading that doesn't cover this. Even fencing renaissance fencing manuals covered it thoroughly.
Yes. But this is an RPG, not a Renaissance combat sim. Not many RPGs incorporate a grappling/wrestling system into their combat, and TiB doesn't either. So it's kind of a moot point.
So why is your RPG focusing on simulating characteristics of the population then if you don't care enough to do it with combat?
You're pissing on my leg and telling me it's raining.So why is your RPG focusing on simulating characteristics of the population then if you don't care enough to do it with combat?
Two reasons:
(1) This is a game focused on endless replayability. That means supporting as much character variety as possible to keep things from getting stale. Adding in a new system that actively makes half the characters non-viable in close quarters combat would work against that pretty hard.
(2) There's a pretty huge difference between flipping a sex preference boolean or picking a different skin palette versus coding a whole combat subsystem. If you've played Telepath Tactics or Together in Battle, you know that these games already have a ton of interlocking systems in play during combat. I know other RPG devs who have taken design inspiration from my games, but who still won't implement half the mechanics I do because of how absurdly hard it is to both code and bug test a possibility space that big. (Not gonna name names, but it's a thing.)
If I'm going to add in yet another subsystem to combat with the possibility of spawning unexpected bugs from here to kingdom come, it's gotta be because it's damned interesting, it plays well with the game's other mechanics, or both. This game's combat is all about tactical maneuvering and repositioning, and as such I've actively avoided mechanics that root multiple characters in place for turns on end. (I considered and rejected zone-of-control mechanics for similar reasons.)
You're the one that decided to defend an inclusion in the game with real world data. I merely pointed out that the meat and potatoes of the cRPG genre in the game doesn't pass that test.Adding in a new system that actively makes half the characters non-viable in close quarters combat would work against that pretty hard.
I'm not sure what this means. Are you asking about Telepath Tactics? 'Cause that's a different game with a different plot.
You're the one that decided to defend an inclusion in the game with real world data. I merely pointed out that the meat and potatoes of the cRPG genre in the game doesn't pass that test.
you're not getting through armor with a weapon like that regardless of how buff you are
Which kind of shows the effect of propeganda on culture in the United States. You'd think Brazil would be pretty gay, but the United States, after a good decade of gay shoved in our faces, is three times higher than Brazil with the U.S. having 4.5% identifying as gay. So, throwing out a number of 10% kind of proves the point of a lot of people in this thread.