rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Combat is the meat and potatoes of a cRPG. You decided that it wasn't important enough to be more detailed or based on actual historical combat. That's fine, it's fantasy.You're the one that decided to defend an inclusion in the game with real world data. I merely pointed out that the meat and potatoes of the cRPG genre in the game doesn't pass that test.
That's not what "meat and potatoes" means. CRPGs almost never feature grappling! It is neither the meat nor the potatoes of cRPGs; it is, at best, a slice of lemon sometimes placed tastefully on the side of the plate so you can squeeze it over your dish if you desire.
I addressed the realism of the game's mechanics only because you were accusing the game of being politically charged based on unrelated National Library of Medicine studies. But realism, on its own, doesn't do the job of telling you what to include in a game. The fact is, no game can incorporate every factor that goes into real-life combat: the real world is too complex to simulate with that degree of precision. Inevitably, you must pick and choose those elements of reality you wish to represent. What's more, "realistic" doesn't necessarily mean "fun." It's the job of a designer to select elements that support the game's structure and which produce a fun interplay. With that in mind: TiB is a strategy RPG with proc gen characters and a social simulation layer. In my judgment, social interactions between men and women are just way too laden with the potential for interesting wrinkles and emergent drama to pass up for the sake of including mechanics that heavily disfavor female characters (and doubly so for mechanics that would remove tactical positioning decisions from the player). Sorry if you think that's, uh...leg piss? It's the truth, dude.
But you went on to justify other changes that really have nothing to do with an RPG just by pointing to dubious statistics based on real life.
I'm not sure why you're treating us like we can't tell what you're doing, or why you're lying about it.