is that a text to speech processor
#8(bottom right) is on a completely different levelThe first sample I solicited was of the recruiter, a key character you'll be seeing regularly during the game. Here are the samples I received (with Matt Pichette's original portrait in the top-left for comparison):
more I think about it, #4(top right) is rather good too, but they did a poor job with lighting.#8(bottom right) is on a completely different levelThe first sample I solicited was of the recruiter, a key character you'll be seeing regularly during the game. Here are the samples I received (with Matt Pichette's original portrait in the top-left for comparison):
#5(bottom left) is pretty good, so is #7(left of bottom right)
Based Minkov is professional quality. Movilla needs to push values and there's some weirdness going on from the necklace down (probably lots of portrait practice, but not so much with materials) but has potential. Grinin is probably my 2nd favorite just because you can see that he's studied materials with specular reflection and really made that necklace pop. Zakaria's would actually be nice for a flat artistic style. The rest have some pretty serious work to do in values, colors, and proportions.The first sample I solicited was of the recruiter, a key character you'll be seeing regularly during the game. Here are the samples I received (with Matt Pichette's original portrait in the top-left for comparison):
Minkov again, no contest.Now, here's the second sample--a procedurally generated lissit variant.
I liked all of the recruiters to some degree or another, but I had a suspicion that these artists--all experienced with human portraits--would not necessarily take to non-humans as easily. I was right. Their attempts at lissit portraits really helped to distinguish them from one another! Here are the samples I received (Matt Pichette's original portrait is again in the top-left for comparison):
Minkov is a little dark for my taste but he still pulls away again due to his ability to render texture without losing the overall value scheme; Grinin and Zakaria have modeled surprisingly well but the lack of texture rendering makes them seem a bit "rubbery". The others have serious value issues (Grundza, in the pursuit of scaly texture, seems to have lost sight of the overall value scheme).Now, here's the second sample--a procedurally generated lissit variant.
I liked all of the recruiters to some degree or another, but I had a suspicion that these artists--all experienced with human portraits--would not necessarily take to non-humans as easily. I was right. Their attempts at lissit portraits really helped to distinguish them from one another! Here are the samples I received (Matt Pichette's original portrait is again in the top-left for comparison):
Yeah,slavs for the win.....as alwaysMinkov again, no contest.Now, here's the second sample--a procedurally generated lissit variant.
I liked all of the recruiters to some degree or another, but I had a suspicion that these artists--all experienced with human portraits--would not necessarily take to non-humans as easily. I was right. Their attempts at lissit portraits really helped to distinguish them from one another! Here are the samples I received (Matt Pichette's original portrait is again in the top-left for comparison):
Erickson/Manalon somewhere after, but it's very different from the original so it depends on what you're going for. Based on this one and the prior, they also seem to have issues with proportions. Trisha/Alec are decent too.
Minkov seems to be the only one that actually bothered pulling up reference images of an alligator. The others tried to match the original too much and draw from imagination.
Pichette likely too similar to the originals.
What's the budget if you don't mind me asking?These folks are all bidding to do the job on an identical budget (except for Minkov, who demands extra for reasons that may be apparent).
What's the budget if you don't mind me asking?
Just curious tbh.
I don't understand why you would find a character whose traits and preferences are randomly generated to be interesting.Listen up, snowflakes: RPG characters that aren't distinct from each other, don't have emotions, and don't react to player choices are boring as hell: you know it and I know it. So yeah, TiB characters are different from each other; they have reactions to player choices and in-game events; and they will grow attached to each other (which raises the stakes re: keeping your characters alive in combat). This is literally just a form of C&C, which exists in one form or another in all RPGs worth a damn. If you don't like it, you can always stop and go play as a bunch of identical man-sausages in Gears of War Tactics or something.
I don't understand why you would find a character whose traits and preferences are randomly generated to be interesting.
...
Why telepaths instead of mages?