Lord Azlan
Arcane
- Joined
- Jun 4, 2014
- Messages
- 1,901
I think one of the best things we have lost, not only in RPG, is the panic, paranoia and FEAR by not being able to save at any time you want.
Bards Tale was great at this. And going back games like Wasteland and Alternative Reality Dungeon did this too.
When you can't save when you want to - it becomes a completely different game.
Been playing Alien Isolation recently. Not my usual cup of tea. Consoled to death. Crappy engine. Linear plot. Guns floating in mid-air. Tedious back and forth.
But God Help Me, I am going to hide under this table for as long as required because of the Alien finds and kills me, I lose more than an hour of gaming.
I think without the ability to save (scum) the games become more immersive. You can lose members of your party.
I even vaguely remember (my poor old memory) that in some games I carried dead characters around until I was strong enough to revive them or had a power or spell to bring them back.
Didn't we used to lose party members and then hire new ones or create others because that guy you nurtured for a few levels is DEAD?
Swords and Sorcery - Underworld - DEFINITIVE EDITION. Played that recently and I just remember saving all the bloody time as around any corner there could be a one shot kill that demolished your whole party. Obviously there is a balance to be struck somewhere. But if you could only save in the inns - would the game been more immersive? I think so.
Games that encourage you to save often? GET LOST.
Greater Immersion? Who loves you baby!
Bards Tale was great at this. And going back games like Wasteland and Alternative Reality Dungeon did this too.
When you can't save when you want to - it becomes a completely different game.
Been playing Alien Isolation recently. Not my usual cup of tea. Consoled to death. Crappy engine. Linear plot. Guns floating in mid-air. Tedious back and forth.
But God Help Me, I am going to hide under this table for as long as required because of the Alien finds and kills me, I lose more than an hour of gaming.
I think without the ability to save (scum) the games become more immersive. You can lose members of your party.
I even vaguely remember (my poor old memory) that in some games I carried dead characters around until I was strong enough to revive them or had a power or spell to bring them back.
Didn't we used to lose party members and then hire new ones or create others because that guy you nurtured for a few levels is DEAD?
Swords and Sorcery - Underworld - DEFINITIVE EDITION. Played that recently and I just remember saving all the bloody time as around any corner there could be a one shot kill that demolished your whole party. Obviously there is a balance to be struck somewhere. But if you could only save in the inns - would the game been more immersive? I think so.
Games that encourage you to save often? GET LOST.
Greater Immersion? Who loves you baby!