Tails said:
Another con for damn DRM.
You can buy it at different places and each has its own DRM, in case you favour one over the other. I prefered to buy directly from Runic, and it has the advantage that patches are available sooner when they are ready. I do not mind at all the idea of activating the game with my key once with no further need to go online with it, though I do not like the 10 activations part. But to be fair, it doesn't seem like they mind that much if you install it on all your computers and they have been clamoring that you can easily have it reset by sending an email. It has to be seen first of course but considering that they are a very small company and probably depend a lot on word of mouth, I find it likely that they won't make much of a fuss. A good move from them was to reset the counters for everyone with the release of 1.2 since it asked people to activate the game again while it wasn't supposed to do that. There is also the question of "what do we do if you guys disapear?" and that is also something that annoys me, but so far their DRM system isn't giving a lot of troubles and I am inclined to believe them when they say that they do not want it to be trouble.
Multi-headed Cow said:
You go from mines, to tomb, to jungle ruins, to spires of rock, to lava fortress, to ancient dwarf fortress, and that's as far as I've gotten.
You're close to the end. After the dwarf fortress you move to the Dark Palace, very darkngrittynmature. You probably saw an incarnation of each kind of zone in different games, but they all feel fairly different with a few unique touches.
Multi-headed Cow said:
It has pretty decent variety for a $20 game. If you like the base monster-whacking and loot-whoring gameplay that is.
Yeah, there isn't much more to that but it does it well. The passive skills aren't very exciting, and are the same for all characters, but most of the active skills are useful and let you develop different strategies for killing baddies. You can sometimes combine a skill with a spell to increase the effect, which is also fun to experiment with.
Emotional Vampire said:
Since the game is 95% similiar to Diablo 2 anyway, seriously, there is absolutely no point in playing it. Just play D2.
There is a least one big difference: Torchlight is designed for single player mode while Diablo 2 is designed for multiplayer, and even its single player mode feels that way. Levels in Torchlight aren't too big and have a better pacing compared to the huge areas of Diablo 2. This game feels closer to Diablo when it comes to the dungeon, with quite a few elements from Diablo 2 when it comes to the gameplay.
Anyway I plan to replay it on Very Hard because Hard isn't that hard, except for the last area that cranked the difficulty up a bit. Oh and the last boss really feels like a last boss, unlike the others that didn't really pose much of a challenge. That was a pretty interesting and long fight.