Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
As for it needing color, obviously it's WIP and the finished version will be more polished and colored. But I think most of you realized that.
As for 2D/3D, I think it is important to realize that as a question of style there's a lot you can do in 3D with a fixed camera angle that makes it reminiscent of 2D, so it's not like picking 3D means it'll be a completely different style from PS:T. Methinks that regardless of if it's 2D/3D, keeping a painterly, stylized style like PS:T's would be a priority.
I am personally starting to lean towards phase-based but it depends on the outlines they present. It's not really the most important decision since it'll be such a combat-light game.
As for 2D/3D, I think it is important to realize that as a question of style there's a lot you can do in 3D with a fixed camera angle that makes it reminiscent of 2D, so it's not like picking 3D means it'll be a completely different style from PS:T. Methinks that regardless of if it's 2D/3D, keeping a painterly, stylized style like PS:T's would be a priority.
All other things being equal, RTwP would win simply because it's what PS:T used and thus what fans of PS:T will default to for a successor. "Ultimate test"? Not really.It will be very interesting to see what system wins, actually. How storyfaggy is Torment's fanbase, really? It will be the ultimate test.
I am personally starting to lean towards phase-based but it depends on the outlines they present. It's not really the most important decision since it'll be such a combat-light game.
The Bloom, as Fargo puts it, is "a literally living city whose grasping tendrils creep through other dimensions"Wander what it does... if its still functional, "alive". Partially or fully.
Seems like some pathways of a settlement are around it.