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Game News Torment Kickstarter media blitz begins: Campaign to launch on March 6th, Chris Avellone endorses

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Wait, am I someone's alt?

This is so confusing! I don't remember!!

In the darkness of GD, moderators are swiftly closing upon yet another incarnation of Drog. Certain of his imminent doom, he abandons the account with little sentiment, and embarks upon securing a new host. He has done this many times. Except, this time, something new awakens in the discarded shell...
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Brother None, This thing kicks off at 6:00PST correct? What does "Early Bird" tiers mean exactly? I'll be at work at that time and I certainly don't want to miss something cool. Will these things last or be in high enough quantity that when I get home 8 hours later they'll be there? My collector nerves are on end with worry :eek:
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Brother None, This thing kicks off at 6:00PST correct? What does "Early Bird" tiers mean exactly? I'll be at work at that time and I certainly don't want to miss something cool. Will these things last or be in high enough quantity that when I get home 8 hours later they'll be there? My collector nerves are on end with worry :eek:

Nah man, nothing like that. Fairly standard early bird tiers, overall, nothing I expected to sell out in the first day or two, or if it did I'd be p damn happy.
 

CMcC

Larian Studios
Developer
Joined
Dec 2, 2012
Messages
156
Location
Deeeeeeeetroit.
I know my esteemed colleague (who I can apparently not tag because I am :retarded: ) has already said this, but this is pretty nerve-wracking. Good thing I've got a liquor cabinet.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
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Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
CMcC all you need to do is add the @ symbol before the persons name and that will tag them. :)

(like ATSYSMBOLBrother None )

And I can imagine you guys are all on edge.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
meh, I'd rather see how Wasteland 2 and Eternity turn out then back another KickStarter so early.
 

Zed

Codex Staff
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Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
meh, I'd rather see how Wasteland 2 and Eternity turn out then back another KickStarter so early.
as in the games being released and you playing them, or seeing stuff like actual gameplay footage and stuff like that?
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
As in games released and playing them.
ah, okay. with shadowrun returns showing some gameplay this week, and with the WL2 video looking okay, I'm kind of optimistic. but I understand the sentiment of actually playing something, too.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,965
That guy on the show thingy was ranting about how shitty something was, and I thought he was talking directly to Colin, and was like, "Well, that's extremely awkward".
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
Seems promising. I just hope they don't go for real time without pause combat. Real time can't be strategic and if it's not even a little bit strategic then it's not fun and if it's not fun then you get something like dragon age. Kickstarter should have an option to withdraw your money if some undecided on feature X is either included or excluded. I'm not that picky about combat. It just has to be strategic and that means either some flavor/variation of turn based or old fashioned RTwP.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Combat was never a point of the Torment series. It just has that small component.
Torment...series? :M

But anyway, combat being a "small component" won't excuse it for being terrible. It doesn't require massive talent or focus to make good combat, just the developer to put a little more effort in encounter design than spawning random quantities of monsters on each map as it seems to be the case with PST. Not building on top of a terrible combat engine helps too.
 

Jaesun

Fabulous Ex-Moderator
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Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Combat was never a point of the Torment series. It just has that small component.
Torment...series? :M

But anyway, combat being a "small component" won't excuse it for being terrible. It doesn't require massive talent or focus to make good combat, just the developer to put a little more effort in encounter design than spawning random quantities of monsters on each map as it seems to be the case with PST. Not building on top of a terrible combat engine helps too.

Why is combat important?
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
Because it is bound to happen when you make enemies or visit dangerous places? Because it's a dramatic life-or-death situation?
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
Combat was never a point of the Torment series. It just has that small component.

So are you saying it was like Myst, but with a better story? Combat is an important part of every cRPG and the game stands or falls with it. That is why people like me could not get past the first couple of screens in Alpha Brotocol. It wasn't because the story sucked. I never got a chance to even know the Brotocol story because I couldn't get past the awful combat. If the combat in PS:T had truly been as awful as so many claim it was I wouldn't have been able to experience the novel-like story of PS:T either because a cRPG is about more than just the story.

If you removed all combat from PS:T you would have ended up with a good, somewhat interactive, novel and nothing more. As a novel it would face much, much tougher competition. MCA may be the greatest living game writer, but he is very far from being a truly great novelist IMHO. That's a much bigger pond and he'd be a small fish in it.

I have to agree that if the combat is real time and sucky there had better be a way to disable it because it will ruin the game. The cRPG is a delicate and complicated art form that requires a mixture of various elements and they all have to be up to a certain level or the end result is a failure. I guess it's a bit like cooking in that way. All it takes is one rancid or spoiled ingredient to ruin the dish.
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I don't think combat will make or break a Torment game (unless it's total shit) but better combat would certainly be the cherry on top and is good opportunity to showcase Numenera's system. It's a P&P system so turn or phase based would probably be a better implementation than real time, especially if we're getting full party control.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,965
Torment's combat was also useful in that it tended to reflect the exotic aspects of Planescape--when it was fun, it was fun because Dakkon's Summon Ballista (forget actual name) was hilariously overpowered, because Morte was drowning an enemy in a bunch of rolling skulls, or because you just opened a gateway to a gigantic fucking gun on Primus.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,222
Location
São Paulo - Brasil
Good sirs, what a splendid endeavour! :obviously:

Please, take my golds right awa... Wait, wha-










:x:rage:

Human civilisation is like 6000 years but you make it a BILLION YEARS even though a few thousand would easily suffice!

MONTE COOK! MOAR LIKE U MONTY FUCKING CROOK!!!!! FUKK U FAGGIT ADN UR BILLION YAERS!!!!!!

BILLUHN FUKKEN YAERS WORST DAYH OF MA LIFE

WILL. NOT. PLEGDED.


[/compulsory rage nitpicking] But yes, great video and all, looks quite nice really. Positively surprised.


Ever heard of the Dying Earth subgenre of science fiction (or science fantasy, or whatever you want to call it)?
 

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