winterraptor
Cipher
- Joined
- Dec 13, 2008
- Messages
- 408
Torment...series?
Well, it was a series of fucking disks back in the day, I know that much. Can't recall if some of them were avoidable with installation choices or not...
Torment...series?
It's less to do with game-play as such and more to do with "this is the games' industry. We all know they can't deliver half of what they promise." Part of the KickStarter issue is whether they can deliver a finished product that's of some reasonable quality, what's the content of the games like and so on - as much as it's about game-play. Mount & Blade hadah, okay. with shadowrun returns showing some gameplay this week, and with the WL2 video looking okay, I'm kind of optimistic. but I understand the sentiment of actually playing something, too.As in games released and playing them.
And to be honest, I'd rather see them focusing on the one game and completing that to their best of their ability, rather than getting distracted by having multiple teams and projects to work on at once. Hell, they could even use the profits from the first game to make the second one better.
+1I play codex on hardmode. No casual ignoring for me.
The ignore function is for the WEAK. It is the STRONG who survive. I will ENDURE the shitposters and noobtards, and by ENDURING, grow STRONG.
Monte Cook said:As we understand it, the planet won’t even be habitable (at least for most organisms) at that point.
First of all, combat system should not be twitch-based and that's a given, since turn-based and RTWP are the options that are being considered. When it comes to that choice, experience has shown that the turn based combat system is well suited to implement both engaging combat with tactical depth (e.g. JA 2) and simple yet fun combat (with brevity of combat encounters being a crucial component, e.g. Fallout). On the other hand, RTWP combat systems haven't really been able to achieve either.
It is quite clear what the choice should be and it should also be clear when this choice should be made
First of all, combat system should not be twitch-based and that's a given, since turn-based and RTWP are the options that are being considered. When it comes to that choice, experience has shown that the turn based combat system is well suited to implement both engaging combat with tactical depth (e.g. JA 2) and simple yet fun combat (with brevity of combat encounters being a crucial component, e.g. Fallout). On the other hand, RTWP combat systems haven't really been able to achieve either.
Also, Fallout's combat was "quick"?
It is quite clear what the choice should be and it should also be clear when this choice should be made
Yes, the clear choice is to alienate as few of PS:T's fans as possible in a Kickstarter that is based entirely on nostalgia for said game. You don't do that by radically changing its combat system.
There are fans of PS:T combat?
There are RTWP games with deep, tactical combat on par with JA 2?
Just as TB fans lionize Jagged Alliance 2, which isn't really a proper RPG, RTwP fans can hold up games like Freedom Force, as well as various larger scale RTSes.
Yes, the game might actually be good.And to be honest, I'd rather see them focusing on the one game and completing that to their best of their ability, rather than getting distracted by having multiple teams and projects to work on at once. Hell, they could even use the profits from the first game to make the second one better.
As somebody with business management experience, I trust you're aware of the implications of a game developer "focusing on one game"?
Yes, the game might actually be good.And to be honest, I'd rather see them focusing on the one game and completing that to their best of their ability, rather than getting distracted by having multiple teams and projects to work on at once. Hell, they could even use the profits from the first game to make the second one better.
As somebody with business management experience, I trust you're aware of the implications of a game developer "focusing on one game"?
Oh, I know they're fucked. Which is why I think they should just do one game, rather than risk two - and sack people when they don't have work for them.
There are fans of PS:T combat?
No, but there are people that will be alienated if you attempt to change the formula to something they think is even worse. Storyfags. TB-haters. I'm not saying they are justified or rational, but this will happen.
There are RTWP games with deep, tactical combat on par with JA 2?
There are TB CRPGs with deep, tactical combat on par with JA2?
Reposting:
Just as TB fans lionize Jagged Alliance 2, which isn't really a proper RPG, RTwP fans can hold up games like Freedom Force, as well as various larger scale RTSes.
The only rational action is to put it to the community, what combat system do they want? That's the thing that will alienate the fewest people.
And then they'd have to start from scratch when building a team for the next game. Sacking the pre-production staff would be extremely short-sighted if there is any way to avoid it.Oh, I know they're fucked. Which is why I think they should just do one game, rather than risk two - and sack people when they don't have work for them. Two now means they're more likely to spend funds meant on one project, for the other, just to get it out the door in the hopes it will make enough to cover the next one.