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Game News Torment Kickstarter Update #26: Turn-Based Combat Wins

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
I dunno man, this poll has shown that Torment had some serious number of people who liked it for its combat.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Also,
on jewtube-
smudboy said:
I've been playing chess since I was an infant, and the only feeling I ever felt was confusion.
:lol:
:what:

Even this is not enough... I remember I saw same emote spinnig like mad, that'd be better suited for this situation.
what3d.gif
 

hiver

Guest
I wonder if Troika got the same kind of butthurt from Requiem fans when they announced the combat system in Bloodlines.
Requiem had fans?
Me. I never forgave them for what they did to Vampire Masquerade, instead of evolving and improving the system of the original. (into glorious Tb, ofc) - Seriously.

and moving the whole game into the present day was a huge, horrible mistake too.

-edit-

Not to mention that fing "new, modern, RTwP, FP!!" game was one of the biggest reasons Troika went down.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,054
Location
Schism
Project: Eternity
So I'm reading the Numenera rulebook right now, and I must say that the combat system (other systems as well) is extremely simplistic, even for a story centric game, I don't see how anyone can design an interesting TB combat around it without changing it to the point where it has little to do with the original. Has there been any official word or discussions on this, or maybe they're only using the Numenera world for Torment but not the rules?
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
So I'm reading the Numenera rulebook right now, and I must say that the combat system (other systems as well) is extremely simplistic, even for a story centric game, I don't see how anyone can design an interesting TB combat around it without changing it to the point where it has little to do with the original. Has there been any official word or discussions on this, or maybe they're only using the Numenera world for Torment but not the rules?
They will use the rules, just modified so they fit a CRPG. What that means is vargue
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So I'm reading the Numenera rulebook right now, and I must say that the combat system (other systems as well) is extremely simplistic, even for a story centric game, I don't see how anyone can design an interesting TB combat around it without changing it to the point where it has little to do with the original. Has there been any official word or discussions on this, or maybe they're only using the Numenera world for Torment but not the rules?
They will use the rules, just modified so they fit a CRPG. What that means is vargue

Ask Adam Heine.
 

hiver

Guest
They will use the numenera ruleset as a base and as an inspiration, but they have a free hand in creating all they might deem necessary for a Torment game. Basically.
It isnt just a carbon copy of Numenera pnp.

someone correct me if im wrong.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
I wonder if Troika got the same kind of butthurt from Requiem fans when they announced the combat system in Bloodlines.
Requiem had fans?
Me. I never forgave them for what they did to Vampire Masquerade, instead of evolving and improving the system of the original. (into glorious Tb, ofc) - Seriously.

and moving the whole game into the present day was a huge, horrible mistake too.

-edit-

Not to mention that fing "new, modern, RTwP, FP!!" game was one of the biggest reasons Troika went down.

Redemption was not "the original" to Bloodlines. they're completely unrelated games by completely unrelated people that just happen to be based on the same tabletop roleplaying IP, which...was set in the modern day, with a very small sideline supplement series set in the Dark Ages. Bloodlines offered that setting a far, far more faithful treatment than Redemption did.

you just said something loosely the equivalent of "Baldur's Gate didn't evolve and improve the systems of Eye of the Beholder." comparison of unlike products with completely different developers as if they had a conjoined history other than belonging very loosely to the same genre licensing from the same setting.
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
This whole thing revolves around what you consider a "spiritual successor" to be and what are the essential parts of the original game. I feel like focusing on the combat of Planescape: Torment as something "essential" is ridiculously absurd.
 

hiver

Guest
I wonder if Troika got the same kind of butthurt from Requiem fans when they announced the combat system in Bloodlines.
Requiem had fans?
Me. I never forgave them for what they did to Vampire Masquerade, instead of evolving and improving the system of the original. (into glorious Tb, ofc) - Seriously.

and moving the whole game into the present day was a huge, horrible mistake too.

-edit-

Not to mention that fing "new, modern, RTwP, FP!!" game was one of the biggest reasons Troika went down.

Redemption was not "the original" to Bloodlines. they're completely unrelated games by completely unrelated people that just happen to be based on the same tabletop roleplaying IP, which...was set in the modern day, with a very small sideline supplement series set in the Dark Ages. Bloodlines offered that setting a far, far more faithful treatment than Redemption did.

you just said something loosely the equivalent of "Baldur's Gate didn't evolve and improve the systems of Eye of the Beholder." comparison of unlike products with completely different developers as if they had a conjoined history other than belonging very loosely to the same genre licensing from the same setting.
fucking bloodlines fans...

Stuff your first person RtWp shooter in yer bungoles you arsehols!
:x

:flamesaw:



It WAS an original to the bloodlines - IN THE SENSE OF SPIRITUAL ANCESTOR. The first!
Not that Troika couldnt make any game they wanted in that setting - which they failed to do as soon as they put it all in modern times!!! - but they also went for fing first person/third person CRAP and rtwP and modern graphikz!!! -

Instead of turn based - which should have been the evolution of the previous progenitor game - which was clearly failing in the areas of RT combat and lack of general C&C and non linearity! - but clearly had a superb skill system and PnP related mechanics!! Plus having a far, far better story and characters!!!!! - ! And Isometric view!!

:shakes fist angrily towards the sky:



 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
Bloodlines and Redemption both excelled at having godawful combat. the primary difference between the experience of the two games is that there's actually more going on than combat in Bloodlines, which wasn't the case in Redemption. Redemption had a "superb skill system?" you mean Disciplines whose each level had to be individually leveled, for some reason? "PnP-based mechanics" converting the World of Darkness' 5-dot stat system, as featured in Bloodlines, into a 100-point scale? you wanted another godawful thinly-disguised Diablo clone, did you?

just gonna ghead and assume trolling at this point. the savvy, stylish Bloodlines with the terrible combat owes nothing to the blunt and blinking Redemption with the terrible combat--if anything, the existence of Redemption cost Bloodlines. I've heard more than one person say they weren't gonna pick it up because they "didn't like the first one." it's the equivalent of saying "Nah, I didn't like Baldur's Gate: Dark Alliance, I'm gonna pass on Baldur's Gate 2." there's literally no connection but the licensing.
 
Last edited:

hiver

Guest
if it wasnt clear before, i really dont give a fuck what you think and you can shove that translation of "what means what" so far up your ass it will come out of your ears.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
hiver just managed a higher retard roll than smudboy. Expecting a game (Bloodlines) that was neither spiritual successor nor sequel to another (Requiem), to maintain its mechanics :hmmm:.
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
Why would you retain shitty mechanics regardless of whatever the game may or may not be, anyway? It doesn't mean that whatever you replace those mechanics with will end up better, but there's at least a possibility that it won't suck as hard.
 

hiver

Guest
hiver just managed a higher retard roll than smudboy. Expecting a game (Bloodlines) that was neither spiritual successor nor sequel to another (Requiem), to maintain its mechanics :hmmm:.
No, the retard roll is all yours. Critical failure on strawman too - since youre a fucking moron. I didnt expect anything from Bloodlines shithead. I simply dont like most of it and think the original game dealt with many specifics of the setting in a much better way. Eat shit.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
if it wasnt clear before, i really dont give a fuck what you think and you can shove that translation of "what means what" so far up your ass it will come out of your ears.

the eternal refuge of the loudmouthed dumbass on the intertimes: saying he doesn't care about the thing he just wrote a three-inch post about

and think the original game dealt with many specifics of the setting in a much better way

man jesus with the golden arm, do you actually know anything about the Masquerade setting?
 

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