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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
Was there a single thing that made InXile suddenly blacklist the Codex? I didn't really follow what happened.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,081
3BfoD8r.jpg


Wonder who will get the reference. :M
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,467
Really disheartened they mutilated the Numenera system. I actually never even heard of it before trying T:ToN, but it was quite unique and learning new stuff is always fun. Now it looks like it's basically different colored mana.
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
Quest Objectives listed in 3d grade English.
:negative:


The Crisis Objectives can be hidden by using the arrow button on the panel.
FUCK YOU:x

How is this self-gimping supposed to be an antidote for retarded design? Oblivion came out 10 years ago, reproducing this bullshit in this day and age is blatantly disingenuous.


Those Inexile fucks bailing codex during 2016 seems entirely premeditated.

If I wanted a console-style storyfag I'd have backed Shadowrun.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Really disheartened they mutilated the Numenera system. I actually never even heard of it before trying T:ToN, but it was quite unique and learning new stuff is always fun. Now it looks like it's basically different colored mana.

Eh. The "cypher system" is mediocrity defined. It's designed for role playing, not good combat. Changing that is not the problem with this UI.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
The fuck is it with that Jerry Bruckheimer billion dollar B-grade action epic music? That sounds really fucking bad and gives a completely foreign vibe to the game. I wouldn't buy it based on that trailer.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I don't know if they removed everything from areas not included in the beta or if they actually removed the content, but it's not there anymore. :M

Another thing you could do is find out whether there are other areas not included in the beta whose text is still in the files.
Just checked. They removed folders from later areas, so there's no reason to worry yet. :M
 
Joined
Dec 12, 2013
Messages
4,275
I know this is awesome if you're a complete retard and need to be led by the nose through the thing, instead of liking it when you need to figure things out, but that's not what PS:T is about. There were strong indications of this mindset already earlier -- the extremely infodumpy start, the way there was a breadcrumb trail to Matkina that might as well have been signposted in neon, and so on. They toned it down in the second beta, which made me really optimistic that they actually got it, but now they've doubled down and written that mindset right into the core gameplay.

They doubled down on it only by changing the camera and adding pseudo cutscenes or there were actual changes to the content, like changes back to the first beta?
 
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agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,892
I know this is awesome if you're a complete retard and need to be led by the nose through the thing, instead of liking it when you need to figure things out, but that's not what PS:T is about. There were strong indications of this mindset already earlier -- the extremely infodumpy start, the way there was a breadcrumb trail to Matkina that might as well have been signposted in neon, and so on. They toned it down in the second beta, which made me really optimistic that they actually got it, but now they've doubled down and written that mindset right into the core gameplay.

They doubled down on it only by changing the camera and adding pseudo cutscenes or there were actual changes to the content, like changes back to the first beta?
The "how to beat this crisis" popups were something we had only seen in video form (I believe), and not actually played with. Since the original outcry over this feature what, 6 2 months ago? We haven't gotten a beta update. Now we have, and it's still there and staying.

So for beta -> beta progression, the dumbing down has increased. But it's not something we weren't aware of, we just weren't aware our dislike of the feature would be completely ignored.
 
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Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,165
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The update announcing the Crisis Objectives panel was in October, two months ago.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I have to agree with PJ, the camera shit is atrocious. And it's not an overreaction because it happens in pretty much every interaction.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,718
Location
California
"The spiritual successor to a game about the nightmarish consequences of trying to separate a spirit from its original incarnation." :D
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
Those portraits are awful.

One of the biggest pet peeves for me in terms of how the game played in the last build was that everything felt so incredibly slow and plodding, in an annoying way. From the "stop and start" running animations (I can't tell you how much this annoys me) to how everytime you click a dialogue option, there is like a supershort little animation along with a sound as it moves on to the next dialogue node.
It's small stuff but it really changes the way the game feels to play and it really made me miss how PoE "felt" to play when you're just running around and exploring.

Anyways, a shame if the game really has moved down a path of making the game worse. I was pretty intrigued by the game's story stuff when I first played and am pretty sure I will enjoy that at least. But yeah... I hate it when games constantly take control of the camera and stuff like that. Too bad.
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
MCA delivers AGAIN! Praise the incarnation of sweet Jesus :mca:
When his name is in the credits of a game theres no need to worry :dealwithit:
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I've seen furries on DeviantArt produce better art than those portraits. But inXile not having the best artists/visual designers (UI) should not be news to anyone.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
A setting billion years in the future was an idiotic idea. People should write what they know, not what they imagine would be the distant future. The setting should be something we can resonate with, not an amorphous failure of imagination.
 

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