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Tags: Colin McComb; InXile Entertainment; Techland; Torment: Tides of Numenera
I don't think inXile have a lot left to say about Torment: Tides of Numenera before the game releases, but their publishers Techland have been busy churning out trailer after trailer for it. The last two trailers they produced are actually kind of neat. The first one, which was released last week, offers a look at one of Torment's quests, specifically the Nychthemeron quest in Sagus Cliffs. Using the magic of YouTube annotations, you can play through the broad contours of the quest right inside the trailer, while Colin McComb narrates.
The second trailer, released today, is all about Torment's combat. From what I've heard on our forums, it's not very good, but the trailer does a good job of making it seem interesting, with information about character progression, the cypher system, class and companion abilities, the various options available in Crises, and the not-so-negative consequences of death.
Brian Fargo and the rest of the team recently went on a press tour to promote Torment, so there's probably going to be one last blast of publicity for the game before it comes out next month. I wonder if we'll hear anything about a certain stretch goal companion that hasn't been mentioned in a while. At least they're adding an option to disable Crisis hints.
I don't think inXile have a lot left to say about Torment: Tides of Numenera before the game releases, but their publishers Techland have been busy churning out trailer after trailer for it. The last two trailers they produced are actually kind of neat. The first one, which was released last week, offers a look at one of Torment's quests, specifically the Nychthemeron quest in Sagus Cliffs. Using the magic of YouTube annotations, you can play through the broad contours of the quest right inside the trailer, while Colin McComb narrates.
The second trailer, released today, is all about Torment's combat. From what I've heard on our forums, it's not very good, but the trailer does a good job of making it seem interesting, with information about character progression, the cypher system, class and companion abilities, the various options available in Crises, and the not-so-negative consequences of death.
Brian Fargo and the rest of the team recently went on a press tour to promote Torment, so there's probably going to be one last blast of publicity for the game before it comes out next month. I wonder if we'll hear anything about a certain stretch goal companion that hasn't been mentioned in a while. At least they're adding an option to disable Crisis hints.