Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,835
I hate newspost spam.
I hate newspost spam.
You remember what what sayeth the wise Alaundo, don't you.I hate newspost spam.
Let's Bioware Torment
Yeah, this had to start eventually, didn't it...I'm actually surprised it took so long.
Yep. It's 25 now.Oh, and by the way, they seem to have increased the number of votes.
Keep David Gaider and Gaiderisms out of Torment
Nice. Very subtle way of saying fuck off to, among others, all the gaysex postulants. Well done Vault Dweller
Yep. It's 25 now.Oh, and by the way, they seem to have increased the number of votes.
Keep David Gaider and Gaiderisms out of Torment
Nice. Very subtle way of saying fuck off to, among others, all the gaysex postulants. Well done Vault Dweller
Wait, is that really Vault Dweller?
Add regional quick travel/teleportation to Torment
Vault Dweller isn't exactly the most original name in the entire universe. It's simply an homage to Fallout/Fallout 2. I'm sure Blaine is taken on some other forum, somewhere.
In a game setting where success often seems to hinge on understanding ancient and strange technology, the knowledge regarding this technology should be very valuable.
It would be nice and immersive to have knowledge available as a valuable commodity, where you could buy and sell it accordingly.
Possibly have a section of your journal that is devoted to world knowledge, such that whenever you learn something new about an object, creature or place it would update accordingly.
Trading maps would also be nice
For a more general discussion of economy and trade see:
https://torment.uservoice.com/forum...ons/3756599-money-value-bartering-and-trading
Multiple Villains
Nothing is more vanilla than when you have just the one villain throughout the game. I believe stories are best when there are multiple villains, each with a different motive, personality, and plan for achieving their goal. They should interact and aid or disrupt the plans of the other villains either knowingly or not knowingly. For example you my have an extremely civilized strategic villain who is always working behind the scenes and has a backup plan so you never know whether you have won or whether you are just a pawn in a bigger plot e.g. Moriarty, compared to a psychotic villain who is extremely powerful generally acts alone, completely chaotic and does minimal planning e.g. Villain out of highlander etc. Etc.
One of post singularity RPG systems I've played(BLAM!) used memories/knowledge as basic currency.https://torment.uservoice.com/forum...uggestions/3759764-ability-to-trade-knowledge
In a game setting where success often seems to hinge on understanding ancient and strange technology, the knowledge regarding this technology should be very valuable.
It would be nice and immersive to have knowledge available as a valuable commodity, where you could buy and sell it accordingly.
Possibly have a section of your journal that is devoted to world knowledge, such that whenever you learn something new about an object, creature or place it would update accordingly.
Trading maps would also be nice
For a more general discussion of economy and trade see:
https://torment.uservoice.com/forum...ons/3756599-money-value-bartering-and-trading
No, you don't get it, that teleport/quick travel suggestion is a direct parody of Age of Decadence.
Incline isnt being helped by watching it from side lines.
Yeah, i have Colin, Ksaun and Adam on ignore infinitron.What he doesn't realize is that it's mostly redundant, since the inXile staff are watching this thread and are quite aware of what the Codex wants.
Is that really necessary?Care to elaborate?