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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

LeStryfe79

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Why does Sawyer think it's more realistic if the healer can change his mind instantaneously?
Because beings capable of logical thinking are like that. They change their minds according to different factors. If I wanted to heal someone, but the character dies in front of my eyes, I wouldn't waste a healing spell on a corpse.
You would if the character died while you were casting it. If someone calls 911 but dies before the ambulance showed up, the EMT's can't go back in time and tell the dispatcher to fuck off because he's already dead.


Also, instacasting is for popamolefags.
 
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Why does Sawyer think it's more realistic if the healer can change his mind instantaneously?
Because beings capable of logical thinking are like that. They change their minds according to different factors. If I wanted to heal someone, but the character dies in front of my eyes, I wouldn't waste a healing spell on a corpse.
If the character died so fast you didn't even have time to cast a single healing spell, then there was nothing you could do.
 

Aeschylus

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Why does Sawyer think it's more realistic if the healer can change his mind instantaneously?
Because beings capable of logical thinking are like that. They change their minds according to different factors. If I wanted to heal someone, but the character dies in front of my eyes, I wouldn't waste a healing spell on a corpse.
You would if the character died while you were casting it. If someone calls 911 but dies before the ambulance showed up, the EMT's can't go back in time and tell the dispatcher to fuck off because he's already dead.
This is the falsest of false analogies.

I'd say the logic of having a priest be able to cancel a healing spell mid-cast based on external factors depends largely on the lore. By this I mean, the nature of spellcasting in the game. If they're supposed to be going into some kind of deep trance and can only concentrate on spellcasting, then yeah it makes no sense for them to be able to cancel it. If they have any consciousness of the outside world while casting then it doesn't really make sense to force them to continue healing a character that was killed.

Of course, that's just a logic thing, not a game design thing.
 

LeStryfe79

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Even if a spell only took a few seconds to cast, that's plenty of time for the wounded character to be attacked and killed by another foe, thus causing the loss of a spell. This is essentially what happens in phase based combat all the time, and I don't necessarily think that's too unrealistic. I'm not even sure what this argument is about.
 
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I'm not sure either. The healer used a spell with casting time and the target died before he could get it off. Too bad?
 
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It's not about realism, it's about logic. People seem to forget that all stuff in a combat round happens roughly at the same time.
 

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It doesn't have to be about realism nor logic. It's just a different type of combat to play.
 

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It makes him more human than human, like a replicant

Somebody photoshop Josh into this

vlcsnap-2009-10-26-03h11m57s24.png
 
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There is no "phase of the simultaneous resolution"

There is only the phase of resolution, it can be team initiative, individual initiative or simultaneous or whatever depending on the game and circumstance.
 
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No, it isn't? At a very basic level, there is a phase where all orders are given, and a phase where the orders are resolved.

in TB, there is no separation between the two.
 

hoverdog

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Phases = you give orders in phase1 and they are all carried out (in various ways) in phase2

Turns = you give orders and they are instantly carried out.

jesus christ shrek
 

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:lol: Nice. "Func" should be "Game Design, Project Eternity" though

And maybe Phys: LEV. C cause he's so skinny ;)
 

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Guys, I think Shrek just doesn't like the concept of phases for whatever reason. No point in discussing it further.
 
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Phases = you give orders in phase1 and they are all carried out (in various ways) in phase2

Turns = you give orders and they are instantly carried out.

jesus christ shrek

So there is a phase of simultaneous resolution?
Not necessarily.

Like, RPGs usually use initiative to decide the order of resolution.
 

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