Man, that looks almost like the World of Tiers...
A fathom is six feet.
Those pictures are getting smaller and smaller.
Pretty sure Mario Bros. is about a guy eating a lot of shrooms and other drugs who hallucinates a regular guy as a monster (Bowser) who is in fact the bf of the girl (the Princess) he's with. Mario murders "Bowser" who he thinks is a monster to rescue the "Princess" who he thinks is grateful, but ends up actually raping her against her will.how deep...how philosophical.
who knew that stomping Bowser was just the in-game metaphor of a lonely nerd getting his own heart stomped on by his IRL love interests? it just makes you think man, it just makes you think.
BIoshock Infinite spoilersPretty sure Mario Bros. is about a guy eating a lot of shrooms and other drugs who hallucinates a regular guy as a monster (Bowser) who is in fact the bf of the girl (the Princess) he's with. Mario murders "Bowser" who he thinks is a monster to rescue the "Princess" who he thinks is grateful, but ends up actually raping her against her will.how deep...how philosophical.
who knew that stomping Bowser was just the in-game metaphor of a lonely nerd getting his own heart stomped on by his IRL love interests? it just makes you think man, it just makes you think.
There is a Torment radio chat today at 5PM PDT here http://www.ustream.tv/channel/in-game-chat … with@ColinMcComb and@SaundersKevin . You can send in questions.
Plz rite game gud colinNot that I do not appreciate the sentiment but these latest suggestions are on the level of "make an awesome storyfag cRPG, please. PS no Bioware!" Well, no shit.
hmm… yeah. That doesn't cut it for me. I liked PS:T's combat/gameplay, but I don't remember the story at all, I think the protagonist was dead or something, and there was a talking skull. That's how much I care about that story fluff
They've mentioned that it is going to be isometric? Shame, I was hoping they'd try to break new grounds.
As for systems, it'll have an isometric camera. For combat, Adam and Kevin are designing several systems (phase-based, turn-based and RTwP) and will engage backers in which one to use post-funding. There's a set of core goals each of these combat systems will fulfill which makes us more agnostic to which one exactly ends up being used.
Watch gonna Watch: http://www.rpgwatch.com/forums/showthread.php?t=19834
hmm… yeah. That doesn't cut it for me. I liked PS:T's combat/gameplay, but I don't remember the story at all, I think the protagonist was dead or something, and there was a talking skull. That's how much I care about that story fluff
They've mentioned that it is going to be isometric? Shame, I was hoping they'd try to break new grounds.
:declining:
Don't get me wrong, I'm sure the story was awesome, but in my case, it's fluff. Look at it this way, to me the formula to know if I like an RPG game or not is sort of like this:
Score 1-10. Multiply score * weight, add it modifiers.
Story: Weight 1
Music: Weight 0.3
Voice acting: Weight 0.1
Tactical gameplay: Weight 10
(so basically gameplay trumps everything else)
Then of course there are modifiers:
Party based: +25
Turn based: +25
Real time with pause: +10
Real time: 0
Not open world: +10
Multiplayer: -10 (I actually like games less if they have multiplayer, even if I don't use it)
High Fantasy setting: +10
Dark Fantasy setting: +5
Modern setting: -5
Steampunk: -10
Respawning enemies: -25
The aspies I know tend to be much more into the story side.What can change the nature of an Aspie?
They've mentioned that it is going to be isometric? Shame, I was hoping they'd try to break new grounds.
No, revolutionary 2nd person camera.They've mentioned that it is going to be isometric? Shame, I was hoping they'd try to break new grounds.
What "new grounds"? Did he mean a 3rd person camera like every other crappy modern "RPG"?
No, revolutionary 2nd person camera.
2nd person camera. You see the game trough the eyes of the NPCs you meet, so you don't know who you are meeting, only how they respond to you. The game mechanics are centered around this making it a bit of a "who am I?" game, you have to guess who you're talking to but you cannot tell them about your condition since they would take advantage.They've mentioned that it is going to be isometric? Shame, I was hoping they'd try to break new grounds.
What "new grounds"? Did he mean a 3rd person camera like every other crappy modern "RPG"?
https://twitter.com/BrianFargo/status/315540218310696960
There is a Torment radio chat today at 5PM PDT here http://www.ustream.tv/channel/in-game-chat … with@ColinMcComb and@SaundersKevin . You can send in questions.