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- Jan 4, 2005
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I don't hate anyone except maybe DraQ.
Free camera and well-done 3D are fine. But I think most of us just want more of the some, like PS:T was. I do think fixed angles/perspectives help to promote whatever atmosphere a game is trying to convey- and this is important to me in atmospherically dense games.
As an example, there is a really cool temple of Myrkul in MotB- but you can't really see how neat it looks unless you tilt your camera in a specific way. Having fixed perspectives at certain points eliminates this problem - as well demonstrated in the game's central conversation with big M.
Free camera and well-done 3D are fine. But I think most of us just want more of the some, like PS:T was. I do think fixed angles/perspectives help to promote whatever atmosphere a game is trying to convey- and this is important to me in atmospherically dense games.
As an example, there is a really cool temple of Myrkul in MotB- but you can't really see how neat it looks unless you tilt your camera in a specific way. Having fixed perspectives at certain points eliminates this problem - as well demonstrated in the game's central conversation with big M.