coffeetable
Savant
- Joined
- Dec 18, 2012
- Messages
- 446
tb/rtwp aside, have there been any signals as to what inXile are gonna be kickstarting come the spring? im assuming they're wanting to keep their design team in the money again.
I'd expect a Kickstarter for Wasteland 3 some time next year.tb/rtwp aside, have there been any signals as to what inXile are gonna be kickstarting come the spring? im assuming they're wanting to keep their design team in the money again.
What a weirdo. About as weird as people who hate action games but play role playing action games for the role playing. Fucking role playing gamers.kickstarter person said:I HATE isometric RPGs. I don't want to command troops, I want to get immersed in a new world, and nothing about being an all-seeing god ordering about pieces on a chessboard gets me immersed. AND YET I STILL BACKED TORMENT, and Project Eternity. Why? BECAUSE I TRUST THESE TEAMS TO MAKE GREAT GAMES ENOUGH TO TRY SOMETHING I NORMALLY DON'T LIKE.
kickstarter person said:I HATE isometric RPGs. I don't want to command troops, I want to get immersed in a new world, and nothing about being an all-seeing god ordering about pieces on a chessboard gets me immersed. AND YET I STILL BACKED TORMENT, and Project Eternity. Why? BECAUSE I'M A VIRGIN NEET TES MODDER LIVING ON WELFARE AND HAVE A LOT OF DISPOSABLE INCOME.
Comment #4: You should implement both RTwP and TB and make it a gameplay option
This solution may sound ideal, but it wouldn’t give anybody what they really want. Area and encounter design needs of the two systems are very different. Designing for both would dilute the quality of the encounters for one or both systems, and most likely require so much time and resources as to impact the rest of the game. In a deep RPG like ours, where combat isn't even the focus, trying to implement two combat systems would lead to an inferior game across the board.
When I pledged for Tides of Numenera - the spiritual successor of Planescape I never in my wildest dream thought they would turn away from good old RTwP which pretty much all the classic crpg's like Baldur's Gate, Planescape, Neverwinter, Icewind Dale used. I am also disappointed so many people actually prefer TB which goes against the very essence of how these old games were played out.
So when the vote came I was very surprised, but confident RTwP would steamroll TB, so I am shocked to see that the majority went with non-immersive, arcadish, slow combat that puts you right out of the game every time a fight begins.
Fortunately Planescape never was about combat so the change isn't game-breaking, but it's still a let down...
I couldn't figure out a way to embed the video and have it start at the time I wanted, so I just pasted the link.Here was I shitting my pants that you linked to another "response" by smudboy. :D
OldSkoolKamikaze said:Rocky lost in the first one...
Check this gem out: http://www.neogaf.com/forum/showpost.php?p=92702257&postcount=590
When I pledged for Tides of Numenera - the spiritual successor of Planescape I never in my wildest dream thought they would turn away from good old RTwP which pretty much all the classic crpg's like Baldur's Gate, Planescape, Neverwinter, Icewind Dale used. I am also disappointed so many people actually prefer TB which goes against the very essence of how these old games were played out.
So when the vote came I was very surprised, but confident RTwP would steamroll TB, so I am shocked to see that the majority went with non-immersive, arcadish, slow combat that puts you right out of the game every time a fight begins.
Fortunately Planescape never was about combat so the change isn't game-breaking, but it's still a let down...
Check this gem out: http://www.neogaf.com/forum/showpost.php?p=92702257&postcount=590
When I pledged for Tides of Numenera - the spiritual successor of Planescape I never in my wildest dream thought they would turn away from good old RTwP which pretty much all the classic crpg's like Baldur's Gate, Planescape, Neverwinter, Icewind Dale used. I am also disappointed so many people actually prefer TB which goes against the very essence of how these old games were played out.
So when the vote came I was very surprised, but confident RTwP would steamroll TB, so I am shocked to see that the majority went with non-immersive, arcadish, slow combat that puts you right out of the game every time a fight begins.
Fortunately Planescape never was about combat so the change isn't game-breaking, but it's still a let down...
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He called turn based arcadish. I do not even.
Fargo says he loves the experience of crowd funding and intends to keep doing it.If Wasteland 2 sells well they wont need to? Nah they'll kickstart something probably.
Goes both way as far as the codex is concerned.I am a little glad that TB won just because some of the people pushing for RTwP seem like morons who understand nothing about game design.
Fargo says he loves the experience of crowd funding and intends to keep doing it.If Wasteland 2 sells well they wont need to? Nah they'll kickstart something probably.
oh god the butthurt from the rtwp crowd... only the butthurt from the codex should rtwp have won could match that assplosion, christ
They never needed kickstarter for anything.
If WL2 does well*, they probably don't need to kickstart anything, but again Fargo likes it. I would like to see a brand new IP come out of InXile if their games can live up to 80% of what Black Isle did. It will probably be up to the employees, if they're excited about doing more Wasteland work or want to do something new.Well if WL2 and Torment do well, they wouldn't need to go to kickstarter for sequels but maybe a different IP?