- Joined
- Jan 28, 2011
- Messages
- 99,669
PS:T's main menu kind of annoyed me actually, why did you have to start a game to access the options screen?
I was always under the impression that the game discouraged "resume life" button since it looked like it was already clicked/deeperPS:T's main menu kind of annoyed me actually, why did you have to start a game to access the options screen?
ITT: Newfags bitching about the obvious placeholder menu. 10/10, would read again.
I'm assuming Infinitron's 1st picture is an in-game render while all the other ones are concept-arts? If so I gotta say I'm not hugely in love with the render.
Any indication on how they're progressing through content creation?
Bro, check that stream.Yeah, Bloom seemed like the Vertical Slice also since I'm guessing it was the middle of the game story wise. So, do we then have any idea of the number of major areas? I'm assuming it's going to be like Planescape where each area wasn't just a quest hub and you were constantly going between them.
Interesting, never noticed that in the Sagus Cliffs original concept art there seems to be the Bloom next to it. Has that been confirmed? (I am only like 4mins in the stream.)
Brian didn't talk about Torment, but George now says the release date is TBD.So has Fargo finally admitted there's no way this is coming out in 2015 at all?
Was it?Hey, is the Alpha Systems Test still aimed for this month?
The question now turns into whether it'll come out before or after W2 Director's Cut.
I believe there was no particular date. It's just "coming soon".