Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
News at 11
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
So what the fuck happened? Was that "first glimpse" a heavily doctored lie? Are they even remotely close to finishing this game? What is going on?

That was explained then.

Those are more a function of having had to record a few scenes in editor rather than in build. The regular framerate is what the build runs like, but a few scenes had to be recorded running in Editor and that's just always choppier.

And about other complains including the lack of cloth animations:

http://www.rpgcodex.net/forums/inde...-successor-thread.79051/page-392#post-3926241
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
First trailer was a vertical slice, it's so anyone in the team can ask, "What's the final game gonna look like?", and they can show them. Mainly because games in development are ugly bastards that only come together to form something fun near the end.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,809
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
We found out in the Pillars of Eternity documentary that the game was running extremely bad at one stage, and I'm guessing inXile inherited that code, so they'll have to fight to make it playable.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,240
We found out in the Pillars of Eternity documentary that the game was running extremely bad at one stage, and I'm guessing inXile inherited that code, so they'll have to fight to make it playable.
But inxile took it to Unity 5 so hopefully that will help
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
The more complex a game gets in the unity engine the higher the chance of memory usage going to hell, it's the downfall of using a Garbage Collection lanugage like C#
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,289
Location
USSR
But inxile took it to Unity 5 so hopefully that will help
They have inherited a heavily unoptimized engine with a shitload of useless recalculations for mobs every frame. Obsiditards wrote their code specifically like that with no optimization in mind, it's not related to Unity's version. Thankfully there is an easy way to make those updates happen much more rarely, especially considering that the combat will be TB it should be even easier.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,240
But inxile took it to Unity 5 so hopefully that will help
They have inherited a heavily unoptimized engine with a shitload of useless recalculations for mobs every frame. Obsiditards wrote their code specifically like that with no optimization in mind, it's not related to Unity's version. Thankfully there is an easy way to make those updates happen much more rarely, especially considering that the combat will be TB it should be even easier.
So your IE mod can improve performance with PoE?
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
So what the fuck happened? Was that "first glimpse" a heavily doctored lie? Are they even remotely close to finishing this game? What is going on?
The first (and better-looking) trailer was released a day before Wasteland 2 was released. You do the math. :M
 
Last edited:

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,059
Divinity: Original Sin Divinity: Original Sin 2
W250u5.gif
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,240
I'm still curious as to how this is gonna work. In Numanera, the game master(in this case, computer) doesn't roll to hit you. He just goes "Roll. If you don't get above (Target number) you're taking X damage." In that way, you can then take the time to try and use various enablers to lower the target number. If this is in the game, wouldn't that bog the shit down? Because a big chunk of the game is using various skills and enablers to avoid being hit.
They said that on your turn you can set up what defense you want to be boosted with effort and by how much. You can only choose one of 3 defenses to boost. Then when it is enemy turn if they attack that defense you get the bonus from effort on all attacks on that defense.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,942
Oh no animations in a game that won't even be out this year don't look good
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom