Mustawd
Guest
Wait you think that looks good?
This looks fine to me. What exactly is the problem here?
Wait you think that looks good?
Read the- ah fuck it I'll just put you on ignore.
Fanboys gonna Fanboy as always
Ugh we went through this downgrade nonsense with Wasteland 2. Man is not a learning animal.
What did we figure out? I forgot.
That all the polish for everything is done in the last couple of months because this is the most efficient way of doing things.
All the dog and pony shows funded by publishers everyone's used to are inefficient (but they do drum up interest).
Wasteland 2 promo screenshot clarification said:Please note: this is not an in-game screenshot. This scene was staged in-engine with dramatic back-lighting for effect. The Scorpitron and his attack effect are manually placed.
It is in-engine and the models are all from the game, but you can't have the backlighting in our game's camera angle, and the amount of post-processing and dense foliage in that shot would probably make the average computer explode. We use this kind of staged scene is concept art to proof out ideas for areas.
Different things get different levels of polish and the dev time is getting a little long in the tooth, which is really not a surprise to anyone.
it was game play although somewhat railroaded. From that to today is a huge step down
I remember obshitian spending the last couple of months making things worse, not the other way around. There is no general rule.
"Gameplay videos" are exceedingly more inefficient than bullshots.
That's a good thing though. Why would anyone want another RPG made in only 29 months?
Do you not remember how we went through this same thing with Wasteland 2? A bunch of people complained about a "downgrade" after the first video.
1) I think long dev times are good if they have the budget to sustain it.. Torment is getting to the point where I'm wondering if they are spinning their wheels more then anything. I hope not but it feels like it.
2) Not really.. That scorpion shot had like 0 input from the user. It looked like a cinematic. I was a little hyped but didn't really see that much of a down grade on minute to minute game play minus maybe some lighting effects. In fact that cinematic was stuffed with asset store crap so it was a little bitter sweet IMO.
But in this case, the first Torment video didn't even have any combat in it. You're being shown more systems, so of course more roughness is going to reveal itself.
I think long dev times are good if they have the budget to sustain it.. Torment is getting to the point where I'm wondering if they are spinning their wheels more then anything. I hope not but it feels like it.
Considering how much money they raised (about 1.5 million more than Wasteland 2) and all they've been getting from Wasteland 2
Wowow put on the breaks hunny cakes.. Wasn't that only half the budget of Wasteland 2 - Didn't Brian pitch in the other half of the total budget?
Are you saying sales are making up the other half? This game is way more ambitious then WL2.
If I recall correctly (it's been a while) during the Kickstarter Fargo said he would contribute $100k on top of the original funding goal to finish up the budget. I believe the additional funding was garnered mainly through early access and sales of InXile's other games.Wowow put on the breaks hunny cakes.. Wasn't that only half the budget of Wasteland 2 - Didn't Brian pitch in the other half of the total budget?
It's happened already with Wasteland 2 and D:OS and the extra beta testing helped them both so, yeah.Early access version of a single player game that has a linear and set amount of content?
How closely related to planescape torment is this going to be? Do they just share a similar name, or is this game going to suck as well?