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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Liz. T. 6 minutes ago
If Obsidian and inXile would cooperate to make the greatest rpg ever, called "eternal torment", this would be awesome. I would a game like that with at least 1000 $. So please do it and take my money, all of it.
 

Zed

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Codex USB, 2014
I don't like Tony Evans one bit.
Stretch goal to remove him, please.
 

CappenVarra

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Phase-based would be massive :incline: So of course masses of backers would never choose it - democracy needs to be removed from any kind of game design...
 

Koschey

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Perhaps a certain amount of Doritos could convince Bro None to make a simple decimal error, counting Codex votes as ten votes each? :smug:
 

catfood

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Tides actually remind me of Magic the Gathering colors.
Yeah, the artwork is certainly reminiscent of some MTG sets, Mirroin especially.

mirrodin_mountain_by_mark_tedin.jpg


mirrodin_forest_by_mark_tedin.jpg
 

Snerf

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Perhaps a certain amount of Doritos could convince Bro None to make a simple decimal error, counting Codex votes as ten votes each? :smug:

A little dorito dust, perhaps a few crumbs, happen to fall carelessly into the keyboard under the zero key mingling casually with unseen drops of mountain dew. Maybe the key gets stuck down just briefly. Maybe it occurs while adding codex votes.

No one looks twice, no one asks any questions.
 

Snerf

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BrianFargo
9:04am via Web

More details later but we have a super fan who is going to match 10 cents for every dollar pledged between 2 mil and 3 mil. WOW!

It's Herve. He's seen the ghost of christmas-yet-to-come and wants to purge the ichor from his soul!
 

Grunker

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Tides actually remind me of Magic the Gathering colors.

The pentagram-model is a pretty cool and known model in game-design. It's basically a way to manage conflict, but obviously has uses in moral dynamics as well. It's great that they're using it, it simplifies game design with plenty of room for complex discussion still.
 

Jaesun

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Yeah they should just pick a combat system and just go with it. I understand this being in early production (as in later they would know what type of combat system works well for the game) but...
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That's not a CRPG though. I don't know if there's ever been an isometric CRPG with PB. Anybody?
 

Akarnir

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Phase based makes much more sense than turn based, in my opinion, from a realistic point of view. Player A doesn't wait for enemy B to move before he does anything, and the other players don't stay in a suspended state before their turn comes.

How does phase based actual work? Any good crpg's implemented it successfully?

It means everybody decide their action at the beginning of the round, Then the round play with all combatant simultaneously acting.

I can give an example if you want.
 

Captain Shrek

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How does phase based actual work? Any good crpg's implemented it successfully?
Implemented, yes. Successfully is a matter of opinion. The JA:BIA is kind of phase based. So is Wizardry 8, partly (toggled).

It is not very different from turn based in that characters act on an initiative sequence. But they do not act on their turn. The actions are decided in a "preparation" phase. Following that there is an action phase.

This can lead to terrible gameplay since you cast an energy missile the opponent simply has already moved away in this action and thus you are casting where he isn't.


Also, PB can be tearribly boring when the number of opponents in large and WORSE than TB. But still that is a non issue in Torment 2 from what they describe the combat situations.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This can lead to terrible gameplay since you cast an energy missile the opponent simply has already moved away in this action and thus you are casting where he isn't.

I think you would probably aim the energy missile at a character, not at a location. Unless you're aiming at the ground for an area effect spell. It's not different from RTwP in that respect.
 

Akarnir

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Actually, one could say phase based is like RTwP but with sequenced intervals.... well if sequenced intervals actually means what I want it to mean.
 

Jarpie

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Origin's Knights of Legend used phase-based system I think, or at least something similar.
 

CappenVarra

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Well, isometric phase-based is rare or I can't remember it... But Wizardry and Wasteland are cRPGs and use it, and it would be a massive incline to have that back in some form.

Also AD&D, but not everyone agrees with me that rolling for initiative must happen after deciding on your action for the turn (otherwise losing initiative can actually be a good thing because you have more information to act upon and can be certain enemies who already acted can't react to your actions blah blah...)
 

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