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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Squad based combat seems overkill for a Torment game. Are we playing XCOM or Torment?
 

BobtheTree

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I think this could be a good medium between real time with pause and turn-based. You still technically have turns, but the game will flow a bit more fluidly and less binary than the ridged nature of turn-based gameplay. I'm willing to wait and see how it plays out. And, if combat is as avoidable as they are saying, you'll always have the option to just, you know, ignore the combat altogether.
 
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Excidium

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W8 is both TB and Phase based. Phase based IS a strange combination of RT and TB, as I see it. Never really got the hang of it completely, I never played Frozen Synapse and I am not sure I want to. I never played LSN. But the wiki page tells me it is TB. Is it phase based?
Phase-based simply means the combat is divided in phases. Grimoire for example. There's the phase were you decide what your characters will do and the phase where the combat resolves.

If you wanna go pnp, VtM and derivates are phase-based. So's pre-d20 D&D.
 
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Excidium

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It's not better or worse. It's just a different way to resolve combat. It's more fluid but a little less controlled, which might be good or bad depending on what you want.

What do you think is terrible about it compared to TB?
 

skuphundaku

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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Well now you got the hang of it.
Patronizing attitude aside, can you think of any valid reason why Phase based may be better than TB? I can right now think of several why it is terrible. But I am most definitely biased at the moment and too busy to actually give a fuck. So go ahead illuminate me.
PB can be much faster, and in a game in which the focus is not on combat, I consider that having fast combat is somewhat of a prerequisite. If I had to go through JA2/Icewind Dale level of combat in PS:T, I would have gone mental.
 

Akarnir

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1362680481591.jpg


:hmmm:
 

Riel

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Squad based combat seems overkill for a Torment game. Are we playing XCOM or Torment?

Yeah. I enjoyed fallout tactics but it had no STORY worth recalling, it was a tactical game that would have sucked in RTWP (it actually did, you can "play" it RTWP lmao). But for TORMENT?? An story heavy game?? I don't want combat geting in the way of it. I loved the original torment and it certainly wasn't becuase of the combat :P
 

Akarnir

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old.

Try harder next time though.

There's no need to be so Edgy.

I wanted to see if anyone had more information on this small but potentially concerning issue. If he approves what that misguided Lady says then that may have a few implications for torment.

The second one has to do directly with writing.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Of all systems, phase-based is the one that makes it hardest to anticipate what the computer will do on his turn. As such, it encourages a more coordinated and defensive style of play. It's very suitable for "puzzle-like" combat encounters, which coindentally is what Torment will probably be trying to implement.
 

BigWeather

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Yeah, i know. But the butthurt would be supperb. Imagine the comments... that alone would worth the 10$ :smug:

I got banned from Kotaku for taking exception to Fallout 3's reviewer saying that if Fallout 1 / 2 fans didn't like the combat they should try evolving (or somesuch). It's amazing how stupid people are when it comes to being blind to the beauty of classic RPG systems.
 

Captain Shrek

Guest
skuphundaku and Excidium

NB : I am talking of well designed encounters and mechanics since everything can be done terribly.

PB is really suboptimal because it brings with itself the obvious problems of TB combat: It is slow. TB is really made for those computer games that focus on tactical combat with strong enemies. It requires small mobs and better AI. So that you have to spend time deciding which move is better.

The good thing about TB is that its result is immediate in the sense that every characters actions occur right after the orders. On the contrary In PB the actions occur MOSTLY out of your control (in a separate phase prolonging your game not because the enemy was smarter but rather because he does unexpected moves that may or may not be advantageous. The example is always of casting AoE spells only to find that your enemy already moved.

This means that the RT aspect of PB does not in fact bring in the RTwP benefits (fast action based combat) but forgoes the benefits of TB in the process.
 

zerotol

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Fuck man whats up with these kickstarters.

Prove you can make a good game and THEN i will pay money.

ffs
 

FeelTheRads

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The second one has to do directly with writing.

Or it has to do with Fargo pledging to random stuff. I doubt their games will have a femnazi agenda. He also pledged to voice activated watches (I don't even...). Guess their games will be voice activated now?
 

Akarnir

Educated
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Messages
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skuphundaku and Excidium

NB : I am talking of well designed encounters and mechanics since everything can be done terribly.

PB is really suboptimal because it brings with itself the obvious problems of TB combat: It is slow. TB is really made for those computer games that focus on tactical combat with strong enemies. It requires small mobs and better AI. So that you have to spend time deciding which move is better.

The good thing about TB is that its result is immediate in the sense that every characters actions occur right after the orders. On the contrary In PB the actions occur MOSTLY out of your control (in a separate phase prolonging your game not because the enemy was smarter but rather because he does unexpected moves that may or may not be advantageous. The example is always of casting AoE spells only to find that your enemy already moved.

This means that the RT aspect of PB does not in fact bring in the RTwP benefits (fast action based combat) but forgoes the benefits of TB in the process.

that highly depends on the frequency of the phases. Higher frequency brings it very close to RTwP, except with ''forced'' Pause at regular intervals.
Frequent phase means you can adapt efficiently to the enemies move.

And there's plenty of TB and RTwP games out there, for once it would be cool to have some change.

The second one has to do directly with writing.

Or it has to do with Fargo pledging to random stuff. I doubt their games will have a femnazi agenda. He also pledged to voice activated watches (I don't even...). Guess their games will be voice activated now?

Yeah it's probably that. I was just wondering if he had given explanation on this (tweet or something) or if it was indeed a random backing.
 

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