BigWeather
Augur
- Joined
- Apr 8, 2007
- Messages
- 271
The PB "problem" with casting an AoE and having the intended targets move out of the area during turn resolution is not a problem. If you don't want them moving then suppress them (through suppressing ranged attacks, threatened squares that provide AoO, etc.). PB is nice and tactical that way.
One problem I always have with PB is, however, what to do when enemies cross paths -- do you just assume that they are like two ships passing in the night or do you throw an interrupt and let them decide what to do on the spot? Probably one of the issues that made PB fall out of favor once it got away from the Wasteland type presentation of combat.
One problem I always have with PB is, however, what to do when enemies cross paths -- do you just assume that they are like two ships passing in the night or do you throw an interrupt and let them decide what to do on the spot? Probably one of the issues that made PB fall out of favor once it got away from the Wasteland type presentation of combat.