KoTOR isn't phased based because you can change your actions at any time. For it be phased based you have to issue orders, wait for them to complete, and then issue more orders. No, the fact that KoTOR has animations you have to wait for doesn't count.
You can't cancel an action that's already begun (i.e. if character started swinging his sword and you cancel it to queue something else you have to wait for the attack to actually take place first).
I'm probably gonna get an pitchfork army attacking me for saying this but i don't understand why people love TB SO much and hate RTwP about as much as they like TB. Well i shouldn't say that i don't entirely understand - i think in some aspects TB is easier to balance around since you're giving limited resources for action but what stands out most compared to RTwP is that you get limited resources for movement which adds a strategical aspects to positioning and planning ahead in combat. The main reason this falls off for RTwP (at least in my opinion) is because most of the time people don't really implement the movement part properly in the game - in BG2 for example kiting and blocking became obsolete because movement haste made movement pretty much irrelevant. Within a round (6 seconds iirc) which was the same time you could either cast a spell or do a certain, capped number of attacks, you could move almost half a map with haste or boots of speed.
This is easily fixed by simply making sure movement in general is an important resource relative to your other resources (attacks, spells, etc). Sure i don't think anyone pulled it off perfectly but i think it's doable - you just need to try to effectively convert the value of action points into a relatively equal/similar value of action (attack, move, cast spell) speed, since time is a non-issue in TB.
Unless i'm missing something about the whole TB argument, hopefully you guys won't pound my anus too hard about it D: