Origin's Knights of Legend used phase-based system I think, or at least something similar.
Yep:
(There's a battle near the end of the video)
Ultimately however, the game’s Kickstarter backers will have the final word on which format inXile rests on, even if it is currently favouring phase-based combat. “So with all of these goals in mind for our combat, we think it’s agnostic of whether its real-time or pause-based like Planescape: Torment was, or if it’s phase based,” McComb concluded.
/GDPhase-based would be massive So of course masses of backers would never choose it - democracy needs to be removed ...
No because you can't change the orders once they're given.Actually, one could say phase based is like RTwP but with sequenced intervals.... well if sequenced intervals actually means what I want it to mean.
yeah that's what I was trying to express with sequenced interval. But I no have better english sequence of letters for that.No because you can't change the orders once they're given.Actually, one could say phase based is like RTwP but with sequenced intervals.... well if sequenced intervals actually means what I want it to mean.
In a single player game RTWP does pretty much the same thing, you can think of RTWP as PB with variable phase durations.
Hmm. Albion had phase based battles, where you issue commands on a grid, but the combat itself is the viewed from a first person perspective.That's not a CRPG though. I don't know if there's ever been an isometric CRPG with PB. Anybody?
The key feature of RTwP is that you can change your orders at any time. This allows you to use new information immediately (ie twitch).yeah that's what I was trying to express with sequenced interval. But I no have better english sequence of letters for that.No because you can't change the orders once they're given.Actually, one could say phase based is like RTwP but with sequenced intervals.... well if sequenced intervals actually means what I want it to mean.
The key feature of RTwP is that you can change your orders at any time. This allows you to use new information immediately (ie twitch).yeah that's what I was trying to express with sequenced interval. But I no have better english sequence of letters for that.No because you can't change the orders once they're given.Actually, one could say phase based is like RTwP but with sequenced intervals.... well if sequenced intervals actually means what I want it to mean.
While in turn based you have to plan not only what you do with your turn, but what you expect the enemy to do with his. For example: only using half your action points to shoot, so you can duck behind cover.
Phased based has both turns happen at the same time, so it's a different thing entirely. You can't react to new information like RT, and you can't plan your turn so it ends in a specific way to thwart what you think your opponent will do.
That depends, right? If the missile is your standard DnD missile that *never* misses then sure. But if you can dodge it (and conceivably so) this is going to be frustrating.This can lead to terrible gameplay since you cast an energy missile the opponent simply has already moved away in this action and thus you are casting where he isn't.
I think you would probably aim the energy missile at a character, not at a location. Unless you're aiming at the ground for an area effect spell. It's not different from RTwP in that respect.
I thought Wiz8 was real time.I really am not so sure about PB. TB, I *KNOW* works. PB I have seen fail often. But never gave enough thought why. Probably it is time I played W8 again. Boy do I hate FPP RPGs.
Phase based makes much more sense than turn based, in my opinion, from a realistic point of view. Player A doesn't wait for enemy B to move before he does anything, and the other players don't stay in a suspended state before their turn comes.
How does phase based actual work? Any good crpg's implemented it successfully?
It means everybody decide their action at the beginning of the round, Then the round play with all combatant simultaneously acting.
I can give an example if you want.
Brother None says not until after the kickstarter.So when are we voting?
Probably not before the game will have been officially funded (as in 29 days).So when are we voting?
There's also a fourth system - "squad turn-based", as in X-COM.
It's turn-based, but you can freely move between characters in your party and expend their action points piecemeal, instead of being forced to go character-by-character in a predetermined sequence.