Something I said on Shoutbox recently:
Oct 17, 2017 at 7:10 PM - @Infinitron: Here's the thing about games like Tyranny and Torment IMO - they're not great, but many people in the Codex community kinda allow themselves to be even more negative about them because they also failed or disappointed commercially
Conversely, Codex criticism of PoE and even moreso D:OS 2 has been blunted by those games' commercial success.
It wouldn't be because DOS2 is just plain fun flaws and all, and delivered on what it promised, while Numenera failed at what it was supposed to be good at? DOS2 was meant to have a great and fun combat system, and expectations were more than met, even the dialogue is much improved, the tag system's great. Numenera was supposed to have philosophically challenging dialogue and encounters, what it has instead is filler pseudo-serious purple prose; the result is basically the
opposite of what was expected.
Even with Numenera having a small core audience, it couldn't even grab those players. It lost its backers. It lost those who loved the original Torment. And therefore it lost word of mouth, on which the original thrived and built its reputation as the best written game, even amongst those who have never played it. It's even on this basis that Avellone earned his long-standing reputation as one of the best writers. Numenera failed at its core, and therefore couldn't reach a bigger audience. For this type of game, much like art/serious movies, word of mouth and critical reception is paramount for it to reach a larger public.
For example, all my gaming friends bought DOS2 because I suggested it (and DOS before it), and they loved it. No one bought Numenera, even if I had talked their ear off during the Kickstarter, because I didn't mention it positively anymore. Niche has nothing to do with it, many bought and loved AoD. Word of mouth can make or kill a non-AAA-marketed RPG, especially when an effort is required to get into it (system learning / dialogue reading).
This idea that the Codex reception of games is mirroring commercial success is plain bullshit. We were critical of Numenera way before it was released because of what we knew about it, and the inXile drama, while we were positive about DOS2 for what we knew about it, and Sven being a bro. All this was
confirmed when we got the games in our hands. And then word of mouth did the rest.
Truth is, inXile killed our chance at a new good Torment. Others will point at Numenera and judge the design and writing challenge to not be worth it. inXile not only failed an audience and failed at making a good game, they did lasting damage to a type of game rarely attempted. They deserve the criticism, and then some.