MRY
Wormwood Studios
MOTB's itemization/looting, combat, and camera controls were all lame, but that was largely an inheritance from NWN2. The high level content is fairly dumb and jumps out constantly in some ways not so much in the presence of high level content but the absence of low level content. I feel like the high level stuff should come across like one of those scale changes in Supreme Commander -- the experimental units only work because they're tramping bazillions of smaller things. You see the same thing with kaiju movies. Need a mix of tanks and Mecha-Godzilla for it to work. A world of all Mecha-Godzillas doesn't make much sense. Even Skull Island had little tribesmen.
Despite these failings, though, MOTB has many excellent elements, including very strong art design within the confines of NWN2, some really interesting high level encounters, great choice-and-consequence, good voice acting, great writing, interesting setting, etc. Most of that maybe fits under the rubric of story but it's not "story" like you'd read in a book -- it's the way the story is told through the game. (The Myrkul encounter is a great example of this, when he mocks you for having gone through a portal without knowing where it would lead. Everything about that encounter -- the visuals, the camera work, the voice acting, the use of lore, the options, the writing -- is excellent. It wouldn't be particularly momentous stripped from gameplay context.)
Despite these failings, though, MOTB has many excellent elements, including very strong art design within the confines of NWN2, some really interesting high level encounters, great choice-and-consequence, good voice acting, great writing, interesting setting, etc. Most of that maybe fits under the rubric of story but it's not "story" like you'd read in a book -- it's the way the story is told through the game. (The Myrkul encounter is a great example of this, when he mocks you for having gone through a portal without knowing where it would lead. Everything about that encounter -- the visuals, the camera work, the voice acting, the use of lore, the options, the writing -- is excellent. It wouldn't be particularly momentous stripped from gameplay context.)