fantadomat
Arcane
The game is mediocre at best. It is very forgettable,just like the text in it.
And you're wrong for savescumming themby the way, because that's one InXile promise that came somewhat true and there places where failure leads to interesting outcomes. The fight with Quarro right at the start of the game is one example. You can send him away by talking, but should you fail and have to fight, it leads to better xp reward.
I did fail and rolled with it, hence why I was able to evaluate the crisis.
FWIW, in TTON (as far as I played it) I found "failing forward" to be perfectly palatable. Fail speech challenge, dude gets pissed at you, interesting thing ensues. Fail chest opening challenge, hmm, let's see if I can get somewhere without whatever key was in there. I save scummed every safe and toaster in Wasteland 2 but somehow I'm at peace with failure here. Not a con or done badly in my opinion.
Yeah, that seems to match with my experience.tl;dr: the writing isnt that horrible if you skip all the horrible parts
Better play unpatched ELEX. I already finish it and is far better that that mishmash of pointless writing and random ideas.Is the game decent enough? Is it worth playing while waiting for fully patched Elex?
How in the name of Mog did you manage to fail at anything?
How in the name of Mog did you manage to fail at anything?
It was probably by not trying to succeed.
That's my motto in life.
That's my motto in life.
Would you recommend it to others?
MotB had great narrative/combat pacing
I don't remember any epic level dire badgers. Epic gnolls on the other hand...Interesting how the Early Access area in TTON was really decent-looking compared to several stock-asset areas just later. More fun to play too. Fucking Briar Faggo salesmanship.
MotB had great narrative/combat pacing
As long as you like epic level dire badgers.
http://nwn2forums.bioware.com/forums/vi ... m=121&sp=0Crispy said:Was there ever any official "explanation" for the existence of the ultra gnolls posted anywhere? And who it was that was responsible?
http://nwn2forums.bioware.com/forums/vi ... m=121&sp=0JE Sawyer said:Those gnolls are actually very tough. Super Thayan Gnoll Guild members.
JE Sawyer said:Once you start with the fact that your character went from 1st to 30th level in the equivalent of one year of time, I think it becomes an awful lot easier to accept ultra-powerful elite Thayan gnoll fighters and packs of Red Wizards in the high teens/low twenties.And for good measure http://www.formspring.me/JESawyer/q/663645946Jeff Husges said:The gnolls have been enhanced and re-enhanced repeatedly due to years of experiments being performed on them at the Academy of Shapers and Binders. Despite retaining the outward shape of gnolls, they are more akin to magical beasts than anything else and are unique as servants and soldiers of the Academy.
In short - a wizard did it.
So let's pin it on Sawyer and Husges. Jerks.Sawyer again said:Did you work on Mask of the Betrayer? One of Obsidian's best games. (technically an expansion but who cares)
I only helped out with a little combat balance, which was very hard with a 20th+ level D&D game. All of the writing, quests, and other stuff (that people really liked about MotB) was done by other people.
Everything about MotB was incredibly half-assed apart from the story.
So people who don't care about the board game,will see no problem with the game?Everything about MotB was incredibly half-assed apart from the story.
I wouldn't quite put it that way. It played poorly because of general D&D3 epic-level derp -- really hard to rescue, that -- and a really spongy engine.
With those givens I think they did a commendable job of it. The environments were cool and atmospheric, the music was nice, and there was plenty of variety in the combat encounters too.
Oh yeah, it's cheaper and less work and Obsidian.
Throne of Bhaal and HotU try to 'make sense' of the bullshit of epic-level adventuring by throwing the kitchen sink at their settings, at the expense of coherence (and even then there's tons of handwaving to go around: high-level goblins in Undermountain, the Valsharess' army apparently made entirely of over-levelled duergar minions...mega-powerful random palace guards in Saradush, too, I think?)