Look, I'm playing the game now. Tides is a very high quality game, especially for a AA studio. I personally can't understand how anyone who loved the core essence of Planescape could hate or rage against Tides, except maybe if they hate sci-fi or just really, really prefer monster-based D&D fantasy. It may not be quite to the level of PS:T overall, but it's as close as anything has come, and damn good in its own right. And I wonder if Planescape had come out in 2017 the type of reception it would have gotten.
I honestly don't understand how anyone who played and liked Planescape could find this a more than acceptable game.
When I played through PS:T again about a year ago (so I'd say my memory is somewhat recent), I found the writing very good, very little verbal diarrhea, the story interesting, the pacing was really great (as in going from dialogue to dungeon diving to combat to dialogue, etc.), the atmosphere great (good setting!), the graphics amazing (for the time, but still charming today) and the performance really good. I played through it, of course, though I can't say I remember how long it took. A few weeks of playing a few hours every now and then.
When I played TToN about a month ago, I found
- the writing boring as hell and horrendously wordy - with very few exceptions -
- the story bored me from the get-go
- the pacing is absolutely abysmal - you just go from lore dump NPC to the next lore dump NPC two meters away hoping that one of them might lead to something interesting
- there is no noteworthy dungeon exploring at all
- the combat, oh LOL - I won't even comment on that one, but to be fair combat sucked in PS:T as well
- the atmosphere "meh" - though that might be the underlying setting, everything is quite honestly just weird for the sake of being weird. There is absolutely no overarching anything holding two locations together, no coherence.
- the graphics are okay, but the performance is really bad in some locations (mostly those with many moving parts like the intro)
I really tried to keep going, but just gave up at some point. The thought of discovering yet another NPC lore dump location was just too much.