The_Mask
Just like Yves, I chase tales.
I mean, that's... like... your opinion, man.The OST sucks.
I liked it.
I mean, that's... like... your opinion, man.The OST sucks.
I disagree on all countsThe game is not bad per se. Its well polished and inoffensive. It does not take much effort to complete. Its a good choice if you just want to switch off in front of your PC.
It's certainly not a take on the game I've seen before -- in some ways, a sadder one than the most vehement negative Codexian reactions.I disagree on all countsThe game is not bad per se. Its well polished and inoffensive. It does not take much effort to complete. Its a good choice if you just want to switch off in front of your PC.
I'm definitely vehement about this game, it's been two and a half years and I'm still very butthurt about it.It's certainly not a take on the game I've seen before -- in some ways, a sadder one than the most vehement negative Codexian reactions.I disagree on all countsThe game is not bad per se. Its well polished and inoffensive. It does not take much effort to complete. Its a good choice if you just want to switch off in front of your PC.
Exactly!I haven't played the game enough to know if the criticisms are right, but I did have a similar reaction. I guess the way I would put it is that the weirdness was in perpetual ALL CAPS. There wasn't enough normalcy for the capitalization to enhance meaning and reader reaction; instead, it reduced meaning and flattened reader reaction.
I read Wolfe's Book of the New Sun series recently, great stuff.The whole thing with Wolfe and Harrison (Viriconium) is that the ornate language is used to conceal normalcy, and the places where things are truly abnormal stand out against a backdrop that is otherwise fairly conventional -- cannibalism shocks in Shadow of the Torturer because while there is some weirdness to the moral dimensions of that universe, they are actually pretty humdrum conventional; if it were a world in which everything is permitted and a guy never just sat down for a roast with his family, the cannibalism wouldn't shock at all.
Anyway, I'm rambling at this point, but mostly just saying I agree with you. But if TTON shot and missed the mark, it must have really missed if what it hit was "inoffensive" and "effortless," since I assume the intention was to challenge the player mentally (with the quantity, style, and content of the writing). The notion of someone breezing through what I wrote as if he were reading Dragonlance is crushing; I'd rather have them throw it away as shitty wannabe Wolfe.
(* This was just stream of consciousness, nothing like that is actually in TTON, as far as I know.)
I haven't played the game enough to know if the criticisms are right, but I did have a similar reaction.
IMO, this is the least of the complaints one could lodge at Numenera as a system. As I mentioned somewhere back earlier in this thread, the bigger problem is that it's a quasi-narrativist design that depends on the DM to make the mechanical rules interesting.Now that I think of it - the Numenera setting was not made for T:ToN, but is mainly a tabletop roleplaying game that (IF I remember correctly) avoids detailed, hard explanation of the actual setting because it's supposed to be merely setup for a DM to make stuff up for sessions on the fly. The setting is designed for random encounters. I think? Or maybe the guys that made it also have a bad attitude towards setting-writing.
There was actually some very admirable loyalty to the setting. Somewhat insanely so, as when an obvious typo in the description of marteling whales became a diktat in my handling of the whale Mere. It's one of my favorite absurdities -- the description says "The largest marteling ever recorded was more than 300 feet (46 m) long from head to its multi-finned tail." AFAIK, Numenera doesn't have a 6.5 feet per meter conversion rate, but if it does, that's about as good an ALLCAPS as you're going to get. But better yet, "Cities of all sorts grow on the backs of martelings." As I pointed out to my handler, nuclear submarines are typically longer than the longest marteling (per this description) and can barely fit 130 people. The Titanic was three times as long, and carried 3,000 (no city, that). But no, I was bound to the measurements. I admire that Vhailorian commitment.If so, why on earth did the people in charge of ToN decide to hold true to that lack of concrete setting description and extreme unrelatedness of everything, when they were writing a story-heavy cRPG?
It's a great scene, but you left out my favorite detail, was that Severian kills the engrafted head with a punch to the face that the body doesn't block because even though the conscious mind of the engrafted head controls the body, the autonomic reactions still belong to the original head. Wonderful touch.My favourite part was the run-in he has with Typhon the former Autarch.
No one was trying to troll you, unless I complete misread people's attitudes. I think there was a tremendous commitment to having a good setting and a good plot, and to have payoff behind the walls of text. Doesn't change the outcome.I think I subconsciously felt as if you writers were all taunting me - saying ''See, we can write interesting stuff, we could write a good setting and a good plot, but instead we've made you wade through hundreds of thousands of overwritten walls-o-text with no payoff. Get trolled xd!"
No, it's not a big inspiration to me, although I adore the books and Wolfe. A much stronger influence to me within TTON was Viriconium. And Vance is a much bigger overall influence on me that Wolfe. I'm not good enough to be Wolfe; I'm not good enough to be Vance or Harrison, either, but when you shoot at those targets and miss, it's not as catastrophic.Also, it just struck me how similar Gene Wolfe's Urth is - as a dilapidated world with many hidden mysteries and strange names - to both Numenera and Planescape. I suppose it's a big inspiration for the settings and for writers such as yourself?
¯\_(ツ)_/¯I haven't played the game enough to know if the criticisms are right, but I did have a similar reaction.
You don't strike me as a person that likes to waste his or anyone else's time, so when you say something like this, as a person that worked on it, I can't help but think:
"If he worked on it, and didn't find interest to beat it, then why should I?"
By no means I am blaming you, nor my tone has any lack of appreciation or respect for your work on it, it is just the first thought that I went to - and I am sure I am not the only one.
It's quibbling, but Typhon does block, being faster and stronger than Severian - but he reflexively protects his own face, not Piaton's. Severian anticipated that and therefore punched Piaton's head instead of Typhon's. But maybe you understood that anyway and I misunderstood.It's a great scene, but you left out my favorite detail, was that Severian kills the engrafted head with a punch to the face that the body doesn't block because even though the conscious mind of the engrafted head controls the body, the autonomic reactions still belong to the original head. Wonderful touch.My favourite part was the run-in he has with Typhon the former Autarch.
Yeah, Typhon chooses to block, but he quite understandably protects his own head, not Piaton's; Severian sees this coming and kills them by striking Piaton's head not Typhon's. But either version is very cool, for much the same reasons.Ah, did I get it backwards? The engrafted head makes the body block the engrafted head, so the body's head gets hit and killed and the body dies? It's been over 20 years since I read it. Shame that I should forget the very detail I purported to like so much...
It's quibbling, but Typhon does block, being faster and stronger than Severian - but he reflexively protects his own face, not Piaton's. Severian anticipated that and therefore punched Piaton's head instead of Typhon's. But maybe you understood that anyway and I misunderstood.It's a great scene, but you left out my favorite detail, was that Severian kills the engrafted head with a punch to the face that the body doesn't block because even though the conscious mind of the engrafted head controls the body, the autonomic reactions still belong to the original head. Wonderful touch.My favourite part was the run-in he has with Typhon the former Autarch.
I am gradually realising what a vulgar person I am. This symbolism didn't occur to me at all - and I found the fifth book, where all the theological/cosmological themes take centre stage, relatively boring.Well, the meaning actually flips -- in some ways, it's about the elite who in their self-serving arrogance and greed for power ultimately leave themselves defenseless.
"You think that I am the Autarch? No."
"Yet you are changed from the man I met before."
"You yourself gave me the alzabo, and the life of the Chatelaine Thecla. I loved her. Did you think that to thus ingest her essence would leave me unaffected? She is with me always, so that I am two, in this single body. Yet I am not the Autarch, who in one body is a thousand."
Vodalus answered nothing, but half closed his eyes as though he were afraid I would see their fire. There was no sound but the lapping of the river water and the much-muted voices of the little knot of armed men and women, who talked among themselves a hundred paces off and glanced from time to time at us. A macaw shrieked, fluttering from one tree to another.
"I would still serve you," I told Vodalus, "if you would permit it." I was not certain it was a lie until the words had left my lips, and then I was bewildered in mind, seeking to understand how those words, which would have been true in the past for Thecla and for Severian too, were now false for me.
" 'The Autarch, who in one body is a thousand,' " Vodalus quoted me. "That is correct, but how few of us know it."
The boy carried in my food, saying, "Even if I only heard you once, I learned a lot from you, Severian. I'll be sorry to see you go."
I asked whether I was to be executed.
As he set down my tray, he glanced over his shoulder at the journeyman guard leaning against the wall. "No, it's not that. They're just going to take you somewhere else. A flier's coming for you today, with Praetorians."
"A flier?"
"Because it can fly over the rebel army, I suppose. Have you ever ridden in one? I've only watched them taking off and landing. It must be terrific."
"It is. The first time I flew in one, we were shot down. I've ridden in them often since, and even learned to operate them myself; but the truth is that I've always been terrified.
The boy nodded. "I would be too, but I'd like to try it." Awkwardly, he offered his hand. "Good luck, Severian, wherever they take you."
I clasped it; it was dirty but dry, and seemed very small. "Reechy," I said.
"That's not your real name, is it?"
He grinned. "No. It means I stink."
"Not to my nose."
"It's not cold yet," he explained, "so I can go swimming. In the winter I don't have much chance to wash, and they work me pretty hard."
"Yes, I remember. But your real name is..."
"Ymar." He withdrew his hand. "Why are you looking at me like that?"
"Because when I touched you, I saw the flash of gems about your head. Ymar, I think I'm beginning to spread out. To spread through time — or rather, to be aware that I am spread through time, since all of us are. How strange that you and I should meet like this."
I hesitated for a moment, my voice bewildered among so many swirling thoughts. "Or perhaps it isn't really strange at all. Something governs our destinies, surely. Something higher even than the Hierogrammates."
"What are you talking about?"
"Ymar, someday you will become the ruler. You'll be the monarch, although I don't think you'll call yourself that. Try to rule for Urth, and not just in Urth's name as so many have. Rule justly, or at least as justly as circumstances permit."
He said, "You're teasing me, aren't you?"
"No," I told him. "Even though I know no more than that you will rule, and someday sit disguised beneath a plane tree. But those things I do know."
If so, why on earth did the people in charge of ToN decide to hold true to that lack of concrete setting description and extreme unrelatedness of everything, when they were writing a story-heavy cRPG? It makes sense (though is still not to my taste) for a tabletop game with lots of weird encounters, but it is horribly inappropriate for a single-player story-centric game.
I guess what enrages me about Numenera is - the writers clearly ranged from mediocre to good, but it was all so uncohesive. I think I subconsciously felt as if you writers were all taunting me - saying ''See, we can write interesting stuff, we could write a good setting and a good plot, but instead we've made you wade through hundreds of thousands of overwritten walls-o-text with no payoff. Get trolled xd!"
Dense and impenetrable are descriptors only most dense players could use for it.To me, that's much worse than what I understood to be the main knock on it, which was that it was extremely rough and uneven, extremely dense and impenetrable, but occasionally good.