Ivan
Arcane
Wrong. L.A. was great.
samson, samson protect me
samson, samson protect me
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falloutI would like some examples of games with good combat from the people stating the combat of this game is bad? PS:T? Clicker hero? KotOR 1 and 2?
I guess it's no surprise that these castrated, bland ...individuals... like the writing.
ToN might be well-received among new-men. Quality doesn't necessarily matter, only that it's a Torment game that isn't made by men for men.
why the sad songs are cheaper than happy ones, she says "because there are more of them
That's corny as fuck.Minor example of good writing: When you ask the girl playing the flute in Cliff's Edge why the sad songs are cheaper than happy ones, she says "because there are more of them". Short and to the point, but powerful.
I'd glady smashed some cool monster sprites with a talking +3 club and blast them with spells from JRPGs with color palette made of all tastes of rainbow instead of slow Numanuma whackamoling, pretty sure of it. Doesn't help that character models, monsters and effects in Numa are just boring. The only creatures I oggled were the pack beasts and mouth portals in the Bloom. These long fellas belong into Salvador Dali's pictures.Damn... how the fuck can you make combat worse than WL2?
Might as well make it Real time with pause, FFS.
I'd glady smashed some cool monster sprites with a talking +3 club and blast them with spells from JRPGs with color palette made of all tastes of raindbow instead of slow Numanuma whackamoling, pretty sure of it. Doesn't help that character models, monsters and effects in Numa are just boring. The only creatures I oggled were the pack beasts and mouth portals in the Bloom. These long fellas belong into Salvador Dali's pictures.
the answer is obvious.I'd glady smashed some cool monster sprites with a talking +3 club and blast them with spells from JRPGs with color palette made of all tastes of raindbow instead of slow Numanuma whackamoling, pretty sure of it. Doesn't help that character models, monsters and effects in Numa are just boring. The only creatures I oggled were the pack beasts and mouth portals in the Bloom. These long fellas belong into Salvador Dali's pictures.
Combat is just weird. I can't put my finger on what exactly makes it so bad. On paper the systems look quite decent, and the importance of rare consumables should have made every fight unique. They've only had bunch of fights to design and polish to perfection. How can you not make interesting combat with those ingredients?
Fucking skillchecks. I blame people liking New Vegas for this plague of binary outcome, no interaction, railroaded shit.
Minor example of good writing: When you ask the girl playing the flute in Cliff's Edge why the sad songs are cheaper than happy ones, she says "because there are more of them". Short and to the point, but powerful.
It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way — in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.
I sexually Identify as an Attack Helicopter. Ever since I was a boy I dreamed of soaring over the oilfields dropping hot sticky loads on disgusting foreigners. People say to me that a person being a helicopter is Impossible and I'm fucking retarded but I don't care, I'm beautiful. I'm having a plastic surgeon install rotary blades, 30 mm cannons and AMG-114 Hellfire missiles on my body. From now on I want you guys to call me "Apache" and respect my right to kill from above and kill needlessly. If you can't accept me you're a heliphobe and need to check your vehicle privilege. Thank you for being so understanding.
Minor example of good writing: When you ask the girl playing the flute in Cliff's Edge why the sad songs are cheaper than happy ones, she says "because there are more of them". Short and to the point, but powerful.
i know you guys are currently bashing combat and all but nobody else keeps getting dialogue text randomly acting like its stuttering?
sometimes window doesnt scroll down completely and u are stuck on show more button. nobody else has these?
J_C 5 hours ago
Another sign that transparent development is not always a good thing.
I have been reading a lot of feedback during the development about Torment, and the things I read made me realize that sharing the ups and downs of the development process is not always beneficial, and I recommend developers to stop doing that.
Whether we talk about Double Fine's Broken Age, Obsidian's Pillars of Eternity or Inxile's Torment, there were news which might seem a big problem to the gamers, but in reality, they are a common things in the world of game development. When there is a slight financial problem, or you have to cut some content from the game, or you have to change the game mechanics, this might send a bad message to some players, and result in some bad rep among them. Not realizing that these kind of things happen all the time, but usually we don't know about it, we just see the end product.
The same with Torment. Some people blame the devs for cutting content, like it wasn't an everyday occurrence when you make a game. Tell you what, your favourite game probably had cut content, and the devs cut it out because it was either not fitting to the game, or they couldn't flash it out as much as they wanted to.
In the end, although it seems nice when the devs share every detail with us, I would urge them to hold back some of the information, because there are people out there who will twist these information in a bad way.
Damn... how the fuck can you make combat worse than WL2? Might as well make it Real time with pause, FFS.
Combat is just weird. I can't put my finger on what exactly makes it so bad. On paper the systems look quite decent, and the importance of rare consumables should have made every fight unique. They've only had bunch of fights to design and polish to perfection. How can you not make interesting combat with those ingredients?
That's corny as fuck.