J_C 5 hours ago
Another sign that transparent development is not always a good thing.
I have been reading a lot of feedback during the development about Torment, and the things I read made me realize that sharing the ups and downs of the development process is not always beneficial, and I recommend developers to stop doing that.
Whether we talk about Double Fine's Broken Age, Obsidian's Pillars of Eternity or Inxile's Torment, there were news which might seem a big problem to the gamers, but in reality, they are a common things in the world of game development. When there is a slight financial problem, or you have to cut some content from the game, or you have to change the game mechanics, this might send a bad message to some players, and result in some bad rep among them. Not realizing that these kind of things happen all the time, but usually we don't know about it, we just see the end product.
The same with Torment. Some people blame the devs for cutting content, like it wasn't an everyday occurrence when you make a game. Tell you what, your favourite game probably had cut content, and the devs cut it out because it was either not fitting to the game, or they couldn't flash it out as much as they wanted to.
In the end, although it seems nice when the devs share every detail with us, I would urge them to hold back some of the information, because there are people out there who will twist these information in a bad way.