Sad thing is, I see lots of reviews praising their use of this system. It's almost like they hate replayability and meaningful character development.
why the sad songs are cheaper than happy ones, she says "because there are more of them
What's up with Wilson pic? Is it his quote or smt?
it actually sounds very similar to something he said once about his own songwriting. it was easier for him to write sad songs and etc.
What I want to understand is why they make most quests unimaginative. Of course, there is lack of talent, but is not just that.
I don't think the lack of talent is the main issue, although there's that too. Seems to me, as evidenced by the cut content shenanigans and 6 gorillion release delays, that the biggest problem was dismal management pretty much from day 1. Seeing as how InXile are a bunch of SJWs and hipsters, they probably operate by the "everyone is important, everyone should have a voice!" mentality and were in dire need of a brutal CEO-type of person to slap the shit out of everyone, get them to focus and cut out the unnecessary stuff that bogs the game down as well as assign more work to the actual talent in the company instead of the novice writers they've hired.
Right now, the game feels like the classic "too many cooks spoil the soup" syndrome, which is something that would've easily been done away by a proper manager.
Well, it's a system that could be transformed from extremely permissive to extremely punishing with some tweaks. If it's getting praise, I suspect one of the reasons is that reviewers can imagine it being punishing ("What if you run out of points?") even though it actually isn't.
why the sad songs are cheaper than happy ones, she says "because there are more of them
What's up with Wilson pic? Is it his quote or smt?
it actually sounds very similar to something he said once about his own songwriting. it was easier for him to write sad songs and etc.
Got it, didn't expect to see a Wilson reference on dex of all places, he's a pretty monocled individiual though, so I shouldn't be that surprised.
Calling the truth is "inane drivel" is somehow a "truth bomb", now? The rest of the points are true, but this is utter bullshit. Half the game was pretty much cut, much of the core was removed, there was a bit of a conspiracy to make the game turn-based, and money was spent on console development. To claim otherwise is complete bullshit.[...]
And yes, I've skimmed briefly through those top 20 negative reviews and some of them make good points, but most of them are utter nonsense. Apparently half of game has been cut, entire core of game has been removed, there was some conspiracy to make the game turn-based, money was spent on console development, and more of completely inane drivel like this.
[...]
You won't get get an intelligible answer. The only thing liberal marxists are consistent in is that they're inconsistent. Double-think is a very real thing.First you claim, in your opinion, High culture is supposed to be more popular than lower culture. And then you cite a niche product as an example of high culture. Which one is it, the niche product or the more popular one?BTW, high culture is not necessarily superior to 'lower culture'; it is just more popular. With the critical praise T:TON of shit is generating, it is the high culture of this day and age, IMO.
They are; just because you and I don't like them doesn't mean they aren't.
It also sorta works in PnP because the pools are much bigger and the Effort more limited, and the difficulties very depending on GM fiat. You increase or decrease difficulty, not straight percentages, and add or detract modifiers (+1/+2) from the d20.I've mostly complained about the writing so far, but yeah the stat system seems really dumb.
I can kind of get how it would work in pen and paper, as you would have a DM to counter people doing retarded shit, but I really hate the whole spend points to pass any check thing. One of my favourite things about Fallout 1/2 and PST was replaying with completely different stats and seeing the different options that appeared.
Sad thing is, I see lots of reviews praising their use of this system. It's almost like they hate replayability and meaningful character development.
Yes, there was. Regardless, this is a recognized flaw of Planescape: Torment. Repeating that flaw is pretty unforgivable for a spiritual sequel, because that flaw has been harped on across boards for over 10 years.There was any other way to play PS:T other than max WIS -> INT -> CHA in that order? And go as a rogue for the 8th playthrough cause some missing bits.
So yeah, even though it's still arguably a stupid system, and even though it's arguably possible to game the system in such a way that a wimpy Nano could smash stones with his fists, it's a lot more glaring of an issue in Tides of Numenera, especially since in a lot of cases, the set difficulties appear to be flat. (...) It's flat, uninteresting, and again, it doesn't even capitalize on the strengths (however few) of the system it's based on.
Let see how it works in PnP:Well, it's a system that could be transformed from extremely permissive to extremely punishing with some tweaks. If it's getting praise, I suspect one of the reasons is that reviewers can imagine it being punishing ("What if you run out of points?") even though it actually isn't.
Besides, Fargo sounds like an egocentric dictatorial dude.
That zig zagging and fiddling around stuff you click on is sooo irritating. They cannot just move to NPC to talk to or object to interact with. They HAVE TO fiddle around that place a bit before they start doing what you told them. So, sooo, sooooo irritating.Just as I am about to activate the Feretory and escape Miel Avest during the "mid-game" (rip Oasis), bad pathing and that annoying zig-zagging your character does while running sent the Last Castoff straight into a Sorrow Fire, killing him and making me restart the zone.
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Planescape, FFS. They're sitting on the license for one of the most beloved games and don't have the brains to figure out that it might be worthwhile to do something with it.
Yes, yes, please do another PS:T with SJW themes and gamergate jokes. IWD and BGs have already fallen. Now they need to milk and rape the last overhyped piece of Infinity garbage so that the stain can never be removed. Then, and only then, AoD will be placed in the top, as it should be. The best shall be grognard and grognard only.
Planescape
This thread should officially have the words "AND YOU CAN'T STOP THEM" added to its title.
My evil plan is in motion. The attack will be on two fronts. By the time Beamdog release PS:T(EE) with Zoe Quinn and Brianna Wu as new romanceable companions written by Avellone, InXile will release a disgusting T:ToN on consoles, thus breaking IEfags spirit. Five years from now, the mere mention of "Torment" in this forum will bring sorrow and desolation. Good.
Torment is out of the Steam Top 20 now, falling behind Wallpaper Engine and 911 Operator. Steamspy numbers should stabilize soon.
So is Wallpaper Engine worth it?
BTW, high culture is not necessarily superior to 'lower culture'; it is just more popular. With the critical praise T:TON of shit is generating, it is the high culture of this day and age, IMO.
You just might be the single most retarded motherfucker on this Forum. That, or 9/10 bait.
BTW, high culture is not necessarily superior to 'lower culture'; it is just more popular. With the critical praise T:TON of shit is generating, it is the high culture of this day and age, IMO.
You just might be the single most retarded motherfucker on this Forum. That, or 9/10 bait.