- Joined
- Jan 28, 2011
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- 99,681
Yeah, you'll hear people talking like that in Westerns and stuff.
Yeah I have to say you're right. I really like the lore and the cyphers and oddities and the whole concept...The more I play this game the more I want to go play some other game with, you know, actual gameplay. Maybe Age of Wonders 2/Shadow Magic.
Also, is there no borderless windowed mode? Decline.
Just found out who the Changing God is. I think that it was in the Top 1 Worst plot twists of all time.
I found the setting pretty cool tbh (not the implementation), made me interested in the tabletop.
Yeah I have to say you're right. I really like the lore and the cyphers and oddities and the whole concept...The more I play this game the more I want to go play some other game with, you know, actual gameplay. Maybe Age of Wonders 2/Shadow Magic.
Also, is there no borderless windowed mode? Decline.
But I'm like 8 hours in and I have literally fought ONE battle, the one in the very beginning of the game. The first Crisis I solved with dialog so yeah. I just click on dialog options so far. Interesting ones but damn.
I never believed anything would make me miss the random crappy thug battles in PST
Yeah I have to say you're right. I really like the lore and the cyphers and oddities and the whole concept...
But I'm like 8 hours in and I have literally fought ONE battle, the one in the very beginning of the game. The first Crisis I solved with dialog so yeah. I just click on dialog options so far. Interesting ones but damn.
I never believed anything would make me miss the random crappy thug battles in PST
Handwaving. The console port has nothing to do with why people don't like Torment or what makes it "incoherent".
Let's say that half of the 80.000 POE backers and half of the 80.000 Torment backers claimed their game on Steam. That means that actual first three days sales of TTON/POE are closer to 40k/160k = 25%, not 40%.
It's still better percentage-wise than the first year numbers for PST/BG: 150k/1000k = 15%. The all time sales numbers for PST/BG are 400k/2000k = 20%. So it looks like TTON may have a similar or better start when compared to POE, than PST had compared to BG.
And that is with the "bad" first three days numbers of TTON.
I wonder how many people will understand this post.
Probably didnt sell a whole damn lot anyway considering it peaked on like 7k players day 1. For comparison, PoE peaked almost 50kSteamSpy will give it's data with a bit of delay.Are there any news stories about the commercial success of the game? There were 74.4 k Kickstarter backers, and SteamSpy says there's 79.9 k + 8 k owners, i.e. statistically indistinguishable. That implies very little sales, have we heard otherwise from any news outlets?
I would say that it would be better to make any kind of judgement only after a week from release.
Sadly, turn based and reading heavy are turn-offs to people.
But, if PoE is a BG spiritual successor, and Torment is a PST spiritual successor, they are probably accurately following the sales trends of their predecessors. If I am remembering right, PST sold like shit on release.
While I thought it was sad that PS:T did not have financial success, it did get a lot of glowing reviews, back when gaming journalism was not as much of the stinking cesspit it is today and PS:T was overall very good sans combat if you are a story fag like me.
This "spiritual" successor on the other hand is not nearly as good, everything I read and watch about the game makes me not want to play it. Worse this is the second title that inXile blew for me. First WL 2, which I bought and never finished because it became such a bore after AG Center/Highpool that I dropped it and I made three attempts for a complete playthough, the last one with the DC and it still bore me to tears.
You mean the guy that supposedly helped him ruin Alpha Brotocol?
That guy was fired and bitter, and another laid-off employee said he was an asshole.
But sure, Parker mismanaged AP.
Come on Roqua, it's okay, just post with your real account.
Because you generally don't have to fight in them and the objective often doesn't involve killing enemies.Why are encounters called "Crisis"? Why not "Battle" or "Fight"?
Why are encounters called "Crisis"? Why not "Battle" or "Fight"?