IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
Fifth Eye should have been the starting location. Just add some basement and have me kill some psionic rats
The game is set in the billion years in the future, where you could come across great wonders and ruins of the past civilizations or come across mysterious artifacts and what not, but they've managed to make the quests feel just utterly mundane.
Another thing that greatly annoys me is how the game keeps telling me things my character shouldn't know. Alien script this, alien script that, unnamable alien god there. How the fuck does my character know these things if they're so unknown and unnamable.
Come on Roqua, it's okay, just post with your real account.
I found most of the sidequests in Sagus Cliffs pretty much utterly pointless and shit, most of the time I was thinking "Why should I even be bothering", do they get any better? I liked the foreman's need to create offspring potentially very interesting only if they'd done it better and actually follow it up, but as we're not coming back, we're not gonna get to follow up on it.
I've just arrived to the Valley of Something, and I'm gonna soldier on to see the mere written by MRY as I really liked what he did with Primordia so it'll be interesting to see what he's done with it
I found most of the sidequests in Sagus Cliffs pretty much utterly pointless and shit, most of the time I was thinking "Why should I even be bothering", do they get any better? I liked the foreman's need to create offspring potentially very interesting only if they'd done it better and actually follow it up, but as we're not coming back, we're not gonna get to follow up on it.
I've just arrived to the Valley of Something, and I'm gonna soldier on to see the mere written by MRY as I really liked what he did with Primordia so it'll be interesting to see what he's done with it
I would be interested in knowing a modern game with side quests you liked and thought had a point and were good.
The game bombards you with sidequests because clearly you have nothing better to do while trying to escape from getting eaten by some cosmic force.How many main quests and side quests are out there?
It matters for word count goals.What does one side-quest matter anyway?
I found most of the sidequests in Sagus Cliffs pretty much utterly pointless and shit, most of the time I was thinking "Why should I even be bothering", do they get any better? I liked the foreman's need to create offspring potentially very interesting only if they'd done it better and actually follow it up, but as we're not coming back, we're not gonna get to follow up on it.
I've just arrived to the Valley of Something, and I'm gonna soldier on to see the mere written by MRY as I really liked what he did with Primordia so it'll be interesting to see what he's done with it
I would be interested in knowing a modern game with side quests you liked and thought had a point and were good.
Fallout New Vegas had some nice quests and good writing.
So from the beginning you can tell everyone you are the Changing God, and you can be quite insistent about it.
Does it have a real effect?
Setting is literally The Flinstones, most of it is just the same old with a different name, the shower is a mammoth and the mailbox is a pelican.