Torment now has 16 more Steam reviews than Siege of Dragonspear, but only a 1% better ranking (74% vs 73%).
Tough crowd.
The persuasion checks are one of the most pathetic ones I've ever seen. Freeing Rhin from the slaver was nonsensically handled, you basically say "lolol release her, even though you need her to stop killing people hurr durr" and she immediately agrees. There is no persuasive argument, there is no argument at all.
The persuasion checks are one of the most pathetic ones I've ever seen. Freeing Rhin from the slaver was nonsensically handled, you basically say "lolol release her, even though you need her to stop killing people hurr durr" and she immediately agrees. There is no persuasive argument, there is no argument at all.
I told her to become a vigilante and she immediately agreed and in one sentence she changed argument, it was pretty weird.
So it works like Fallout 4They are using the skill check as the argument, which is meta in a very bad way. In essence the UI is capable of and is changing people's minds due to hidden dice rolls. It's an excuse to not write persuasive arguments, because surprise, surprise, persuasion is not easy. Aristotle wrote a whole book about it. There are no long conversations to persuade people like in PS:T, there is only the dice roll and the token "please agree with me" dialogue choice.
TTON has the best story of all of them. Divinity : OS while having a great combat it could not hold me enough to finish it. But maybe I'm just a sucker for 2D isometric games with good story and great reactivity.I totally agree with you except one thing:
Unlike you, I don't think InXile making bad CRPGs.
I had great time with Wasteland 2, POE, The banner saga and D:OS.
So Obsidian, InXile, Larian and the others did very good - in my opinion...
And so far, I'm in love with TTON.
Maybe I'm more forgiving than you about the games I play...
(It's like people who laugh from anything.
You don't really understand them, but you can't ignore the fact that it's easier for them to enjoy life...)
Wrong! PoE still has the best story. TToN has the better setting.TTON has the best story of all of them. Divinity : OS while having a great combat it could not hold me enough to finish it. But maybe I'm just a sucker for 2D isometric games with good story and great reactivity.I totally agree with you except one thing:
Unlike you, I don't think InXile making bad CRPGs.
I had great time with Wasteland 2, POE, The banner saga and D:OS.
So Obsidian, InXile, Larian and the others did very good - in my opinion...
And so far, I'm in love with TTON.
Maybe I'm more forgiving than you about the games I play...
(It's like people who laugh from anything.
You don't really understand them, but you can't ignore the fact that it's easier for them to enjoy life...)
L1berals are the masters of dishonest courtesy.You think they'd admit that there's something wrong with the project or Saunders would publicly talk shit, and effectively ruin his career because you don't shit where you eat? Have you ever seen anyone shitting on the projects they leave for whatever reason unless there's been public spat?
How fucking dim are you?
Edit: Let me spell it out for you, he'd get blackballed in the industry the second he'd say anything negative about any project he'd worked on previously, or any ex-employer.
No, but I think they wouldn't speak to each other at all if there was bad blood.
What can I say, I didn't fight anything so far basically. I keep getting equipment for battle...but fighting noneYeah I have to say you're right. I really like the lore and the cyphers and oddities and the whole concept...
But I'm like 8 hours in and I have literally fought ONE battle, the one in the very beginning of the game. The first Crisis I solved with dialog so yeah. I just click on dialog options so far. Interesting ones but damn.
I never believed anything would make me miss the random crappy thug battles in PST
Didn't they add smaller, non-Crisis fights you can initiate?
Though allegedly the various Crises are lazily designed so I'm not sure how one could tell the difference.
They really are an important improvement over POE and Tyranny.
To be fair, good vs. shit writing aside, most CRPG:s handle this rather poorly. In PnP, a roll for Persuasion (or "Diplomacy" or whatever, depending on system) is a substitute for the own player's inability to formulate an argument. Rolling is a means to interpret what the character the player is playing does; if he fails, he made a persuasive argument. If he failed, he.. well.. failed to make a persuasive argument.They are using the skill check as the argument, which is meta in a very bad way. In essence the UI is capable of and is changing people's minds due to hidden dice rolls. It's an excuse to not write persuasive arguments, because surprise, surprise, persuasion is not easy. Aristotle wrote a whole book about it. There are no long conversations to persuade people like in PS:T, there is only the dice roll and the token "please agree with me" dialogue choice.
smugnessWhy are encounters called "Crisis"? Why not "Battle" or "Fight"?
https://docs.google.com/file/d/0B0besHVJZpvFU1RaY0dGWlZ5V0U/editWhy are encounters called "Crisis"? Why not "Battle" or "Fight"?
Who designed the Underbelly and the Fifth Eye? Especially the Ashen Imitation, Eyes of the Adversary, Shaky foundation, Circles in Red and the The Sorrow's Prey quests? They are pretty interesting, I just wished I could get to them quicker instead of talking with alot of NPCs that didn't have much to offer.Jarpie -- Make sure you're on the Severed Child quest before you meet Inifere. Apparently it's easy to sequence break things.
Who designed the Underbelly and the Fifth Eye? Especially the Ashen Imitation, Eyes of the Adversary, Shaky foundation, Circles in Red and the The Sorrow's Prey quests? They are pretty interesting, I just wished I could get to them quicker instead of talking with alot of NPCs that didn't have much to offer.Jarpie -- Make sure you're on the Severed Child quest before you meet Inifere. Apparently it's easy to sequence break things.