Military alliances are a problem due to how the diplomacy is set up, like you are playing as Allarielle and military ally with Tyrion who then just declares war on one of you neighbors forcing you to either take the reliability hit for not doing something incredible stupid or end up at war with someone that is likely bordering you in a undefended flank that will just take your undefended settlements as Tyrion will do fuck all and also take a reliability hit if you had a non-aggression pact with then because fuck you thats why.
Defensive alliance is not as bad as I think you only take a reliability hit if you dont side with the defender so you have more wriggling room but its not something you just click accept, the AI will drag you into wars you dont want to fight and you have to be mindful of your neighbors, even if you want to confederate with then they can do incredible stupid shit like playing as Bretonnia and one of those idiots decide to declare war on the Empire that doesnt even have a shared border with then.
In beginning — yes. But if you’ll manage to keep ‘em safe and free to expand they’ll end up number one power at mid game. Number one power you’re free to throw at anybody you don’t like.completely, 200% disagree. only thing allies do is drag you into an avalanche of pointless wars too far from you to influence of even care, but will provide you with the random, unexpected stack in the butthole of nowhere which will raze some of your cities.
Main problem is there's no OPTION. It needs to be like EU4, where if they go to war and you don't want to join because they're retarded, then you don't HAVE to join, especially if you're already in other wars. You may take a diplo hit with that country, but you don't have to break the alliance and you don't get a huge global penalty.
Random question for people that 100% the game, as it appears that we have people that extensively played the game here:
What are the factions that gave you the most "fun" and best designed?
Specifically the Vortex campaign. I bought this on a whim, and it's surviving hard on my Warhammer nostalgia despite being essentially a very mediocre TW game and having a lot of problems in the tactical battlemap and the strategic overlay being barebones. But I just finished a "short" campaign with the Bretonnians and fuck, it's fun to roll over vampire pirates with knights.
But there's like 50 or so factions and let's be honest, every Warhammer Fantasy race deserves its spotlight, I'm more curious what people that extensively know the game regard as the "best campaigns".
Random question for people that 100% the game, as it appears that we have people that extensively played the game here:
What are the factions that gave you the most "fun" and best designed?
Specifically the Vortex campaign. I bought this on a whim, and it's surviving hard on my Warhammer nostalgia despite being essentially a very mediocre TW game and having a lot of problems in the tactical battlemap and the strategic overlay being barebones. But I just finished a "short" campaign with the Bretonnians and fuck, it's fun to roll over vampire pirates with knights.
But there's like 50 or so factions and let's be honest, every Warhammer Fantasy race deserves its spotlight, I'm more curious what people that extensively know the game regard as the "best campaigns".
I mean total number of units e.g. 10 instead of 20.ctt
sfo
I mean total number of units e.g. 10 instead of 20.ctt
sfo
Yeah, those are two separate issues. So far I’m finding gameplay with caps for both factions and armies superior to vanilla, though still looking for better implementation of the above mechanics.There is no way to cap the number of armies with mods, the only way is to alter the savegame with a specific editor that allows you to select how much room both you and the AI have for armies, for example 10 or 5 max instead of 20.
The army caps mods you posted are nice and works well but they reduce the numbers of big dudes in an army, not the numbers overall.
Yeah, those are two separate issues. So far I’m finding gameplay with caps for both factions and armies superior to vanilla, though still looking for better implementation of the above mechanics.There is no way to cap the number of armies with mods, the only way is to alter the savegame with a specific editor that allows you to select how much room both you and the AI have for armies, for example 10 or 5 max instead of 20.
The army caps mods you posted are nice and works well but they reduce the numbers of big dudes in an army, not the numbers overall.
I’m also fan of small scale battles, thus was wondering if it’s possible to limit the number of units overall. Seems that there’s no smart way to do that.
Just remember that monsters and magic will be a bit more powerful in this mode.
Just remember that monsters and magic will be a bit more powerful in this mode.
Grotesquely more powerful, more like. Even crappy lores of magic can garbage-bin entire armies. Meanwhile lord/monster combat becomes so random with 1/4th the normal health of each side, whoever gets the charge off will take off half the opponent's health (which greatly advantages flyers who dive onto an enemy foot or horse lord). Ranged spam also becomes even more powerful since you can concentrate just the same amount of archers around a choke point.
Though which unit size is this game balanced around?
Try to avoid confederations. Also are you asking about WHI or WHII? WHI had agents that could assassinate lord, or kill other high level agents. (When army upkeep wasn't so high it basically prevented to do any agent missions.)Random question for people that 100% the game, as it appears that we have people that extensively played the game here:
What are the factions that gave you the most "fun" and best designed?
Specifically the Vortex campaign. I bought this on a whim, and it's surviving hard on my Warhammer nostalgia despite being essentially a very mediocre TW game and having a lot of problems in the tactical battlemap and the strategic overlay being barebones. But I just finished a "short" campaign with the Bretonnians and fuck, it's fun to roll over vampire pirates with knights.
But there's like 50 or so factions and let's be honest, every Warhammer Fantasy race deserves its spotlight, I'm more curious what people that extensively know the game regard as the "best campaigns".