Dawkinsfan69
Dumbfuck!
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To be fair, Total War games were never known for their amazing graphics, imo. I mean, we're not talking about Crysis here.
Keep in mind that we are talking about potentionally thousands of models on the field, with their own animations and what not.
What you should really be doing is comparing different total war games, or games that does something similar, as then you'd have a frame of reference to work with.
That said, it does kind of look like crap. I remember Shogun 2 looking better.
To be fair, Total War games were never known for their amazing graphics, imo. I mean, we're not talking about Crysis here.
Keep in mind that we are talking about potentionally thousands of models on the field, with their own animations and what not.
What you should really be doing is comparing different total war games, or games that does something similar, as then you'd have a frame of reference to work with.
That said, it does kind of look like crap. I remember Shogun 2 looking better.
That's what i don't understand, why i have better performance during a battle than in the campaign map![]()
Yeah, I had to buy an SSD to make things bearable.To be fair, Total War games were never known for their amazing graphics, imo. I mean, we're not talking about Crysis here.
Keep in mind that we are talking about potentionally thousands of models on the field, with their own animations and what not.
What you should really be doing is comparing different total war games, or games that does something similar, as then you'd have a frame of reference to work with.
That said, it does kind of look like crap. I remember Shogun 2 looking better.
That's what i don't understand, why i have better performance during a battle than in the campaign map![]()
Its the loading screens that I have a problem with. It takes like 5-10 minutes to load. That's just absurd.
I can't imagine you're not playing the vanilla game. Everyone should already know vanilla campaigns are mindless shite that practically play themselves.Norsca is possibly the easiest faction to achieve total domination:
- it's much easier and faster for Wulfrik to unite the Norscan tribes than it is for Throgg for example. He also gets to ride on a War Mammoth which can be upgraded later to insane stats. A War Mammoth is easily the equivalent of a tank and by that I don't mean a Steam Tank.
- Norsca has access to the most powerful unique items in the game, due to the Monster Hunt mechanics.
- with proper preparations Norsca can obliterate Archaon and his goons faster than any other faction. Currently I've done that in 15 turns using only two stacks, Wulfrik and another lord. I could have achieved that even faster if I had spammed more stacks, which I didn't. Wulfrik can easily obliterate any Chaos stacks when 1vs1.
- choosing not to ally yourself with Archaon has tremendous boons after you defeat him. Upkeeping gets down to -75% without taking into consideration reduced upkeeping generated by special builldings and research. This allows to field countless stacks of Marauder armies without having to worry about upkeeping.
- money is never a problem.
- Norsca has access to some of the most powerful monsters in the game.
I can't imagine you're not playing the vanilla game. Everyone should already know vanilla campaigns are mindless shite that practically play themselves.Norsca is possibly the easiest faction to achieve total domination:
- it's much easier and faster for Wulfrik to unite the Norscan tribes than it is for Throgg for example. He also gets to ride on a War Mammoth which can be upgraded later to insane stats. A War Mammoth is easily the equivalent of a tank and by that I don't mean a Steam Tank.
- Norsca has access to the most powerful unique items in the game, due to the Monster Hunt mechanics.
- with proper preparations Norsca can obliterate Archaon and his goons faster than any other faction. Currently I've done that in 15 turns using only two stacks, Wulfrik and another lord. I could have achieved that even faster if I had spammed more stacks, which I didn't. Wulfrik can easily obliterate any Chaos stacks when 1vs1.
- choosing not to ally yourself with Archaon has tremendous boons after you defeat him. Upkeeping gets down to -75% without taking into consideration reduced upkeeping generated by special builldings and research. This allows to field countless stacks of Marauder armies without having to worry about upkeeping.
- money is never a problem.
- Norsca has access to some of the most powerful monsters in the game.
Only played a decent amount of SFO and CTT. CTT felt like vanilla outside of the battles which obviously isn't good enough.What would you recommend to remedy this?
Yeah, Vampires can get pretty filthy. That necromancy mechanic they have can enable them to instantly replenish losses after a battle. They only real limitation is that its dependent on unit size; You can only raise units from a grave site of a certain size, and your best units only unlock from sites with something like 3000-4000 dead. Which does not scale with the unit size setting. So if your computer is too crap to play with large unit sizes, you are going to have a harder time with vampires.
You can get around this though by having a disposable army of zombies accompany your main army, have them engage the enemy first while your real army either hangs back or comes in as reinforcements. It doesn't matter if the zombie army gets wiped, as they're only zombies and the general leading them is a low leveled scrub.
you will have money problems and can't just attack everything with multiple stacks by turn 15,
I tried queek first time blind in ME, and at turn 78, I had Temple of Skulls, while Kroq-Gar just occupied clan Mors headquarters.
For me the harsh problem appeared when Silver host was in war with last defenders, and Kroq-Gar went through Lamia defenses like knife through butter. I conquered dwarfs shortly before, which allowed Last Defenders to stop fighting with both dwarves and Silver host and concentrate on Silver host, which caused the massive problem. Meanwhile three different clans of dwarves layered space between vampires and Lamia.
At least Khemri are dependable and keep non aggression and military access as they promised. (On the other hand Lizardmen break peace treaty instant.)
Why not ally with them? As long as Skaven or VC don't devastate their forest they have no need to do anything against them.Wood Elves were screamingly obnoxious assholes the entire time and ended up getting chummy with the Skaven and Vampire Coast since they were constantly at war with either me
What changes?The changes to the regional occupation system in Warhammer 2 finally make fighting the Greenskins viable as someone other than the Dwarfs.
When these crashes happened? At the start of turn?Finally, I had several crashes during the mid-game, though I suspect they were due to Storm of Chaos scripts rather than the Vampire Coast bug. I was able to get past them via savescumming, though if one had occured after a Heroic Victory on the AI turn I would've probably ended the campaign right there. As usual, pretty fucking ridiculous that these crashes have been in the latest stable version for months now. Lazy assholes.
Ah, that's why they call him the Green KnightHere's some pictures of Orctonnians for those who read this far:
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Why not ally with them? As long as Skaven or VC don't devastate their forest they have no need to do anything against them.Wood Elves were screamingly obnoxious assholes the entire time and ended up getting chummy with the Skaven and Vampire Coast since they were constantly at war with either me
What changes?The changes to the regional occupation system in Warhammer 2 finally make fighting the Greenskins viable as someone other than the Dwarfs.
When these crashes happened? At the start of turn?Finally, I had several crashes during the mid-game, though I suspect they were due to Storm of Chaos scripts rather than the Vampire Coast bug. I was able to get past them via savescumming, though if one had occured after a Heroic Victory on the AI turn I would've probably ended the campaign right there. As usual, pretty fucking ridiculous that these crashes have been in the latest stable version for months now. Lazy assholes.
Well the alliances doesn't follow the lore, one time i got the Slayer king allying with orcs against my white dwarf![]()
Is it just me or is the starting with Cumberelf (Teclis for those of you living under a rock) pretty brutal in comparison? At least when using Lucky's Overhaul (formerly Choices & Consequences, I think).
You can just so afford an army of a few spearmen + archers (forget about seaguards, too expensive), even after initiating trade with your buddies to the north.
I barely managed to beat the Dark Elven pirates to the south, with the closest phyrric victory ever.
Don't get me wrong, I liked that difficulty after the roflstomp experience that was Skaven (seriously, massive front of clan shields + globadiers & warpfire throwers behind just melts absolutely everything, nothing stands a chance).
But the difference in starting difficulty between the factions (of the same campaign difficulty description) is a bit strange...
In hindsight, maybe I shouldn't have picked a shield-heavy anti-inf faction as my first target with nothing but archers & spearmen![]()
I played a little bit of mortal empires as I wanted to run an Empire campaign and I see that you guys weren't joking about VC. I just conquered Marienburg and started lebensrauming Middleland and the undead are already at my eastern border with all the provinces having like 80% corruption and growing. Most empire minor factions are either dead or 1 settlement left.
And yeah, it cannot be overstated how retarded the diplomacy system in these games is. I remember when I tried playing high elves, on turn 2 the initial dark elves invasion faction invited couple of high elven factions into war against me to which they merrily agreed. I just rolled my eyes and pressed alt+f4. I also particularly like the numerical values assigned to different modifiers. Waging incessant wars against common enemies is like "eh, whatever", but accidentally crossing someone's territory on one turn without doing anything is absolute REEEEEE.
Teclis' starting point is definitely harder imo. I do not know how much the Pirate dlc changed that, but I recall being surrounded by angry Dark Elves, Skaven & corruption, Undead & corruption, and finally angry lizards. Teclis has decent spells, but I recall Tyrion being a tank you could rely on as a crutch. Also, I have not played recently, but I was under the impression CA changed the ocean treasure debris. It is no longer free 5,000-10,000 gold? That free gold saved my ass on my Teclis play multiple times, and I can't imagine how slow development is for Teclis is without the free treasure gold.Is it just me or is the starting with Cumberelf (Teclis for those of you living under a rock) pretty brutal in comparison? At least when using Lucky's Overhaul (formerly Choices & Consequences, I think).
You can just so afford an army of a few spearmen + archers (forget about seaguards, too expensive), even after initiating trade with your buddies to the north.
I barely managed to beat the Dark Elven pirates to the south, with the closest phyrric victory ever.
Don't get me wrong, I liked that difficulty after the roflstomp experience that was Skaven (seriously, massive front of clan shields + globadiers & warpfire throwers behind just melts absolutely everything, nothing stands a chance).
But the difference in starting difficulty between the factions (of the same campaign difficulty description) is a bit strange...
In hindsight, maybe I shouldn't have picked a shield-heavy anti-inf faction as my first target with nothing but archers & spearmen![]()
Teclis' starting point is definitely harder imo. I do not know how much the Pirate dlc changed that, but I recall being surrounded by angry Dark Elves, Skaven & corruption, Undead & corruption, and finally angry lizards. Teclis has decent spells, but I recall Tyrion being a tank you could rely on as a crutch. Also, I have not played recently, but I was under the impression CA changed the ocean treasure debris. It is no longer free 5,000-10,000 gold? That free gold saved my ass on my Teclis play multiple times, and I can't imagine how slow development is for Teclis is without the free treasure gold.Is it just me or is the starting with Cumberelf (Teclis for those of you living under a rock) pretty brutal in comparison? At least when using Lucky's Overhaul (formerly Choices & Consequences, I think).
You can just so afford an army of a few spearmen + archers (forget about seaguards, too expensive), even after initiating trade with your buddies to the north.
I barely managed to beat the Dark Elven pirates to the south, with the closest phyrric victory ever.
Don't get me wrong, I liked that difficulty after the roflstomp experience that was Skaven (seriously, massive front of clan shields + globadiers & warpfire throwers behind just melts absolutely everything, nothing stands a chance).
But the difference in starting difficulty between the factions (of the same campaign difficulty description) is a bit strange...
In hindsight, maybe I shouldn't have picked a shield-heavy anti-inf faction as my first target with nothing but archers & spearmen![]()
Kroq-Gar campaign pre-Tomb Kings also was pretty wild imo.