Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,873
The diplomacy and all the connected modifiers are pants on head retarded.my favourite feature in this game is neutral factions declaring war on me, and then descending into outright hostility because i had the gall to defend myself. very cool!
Still it’s god sent comparing to retardnes of the past total warsThe diplomacy and all the connected modifiers are pants on head retarded.my favourite feature in this game is neutral factions declaring war on me, and then descending into outright hostility because i had the gall to defend myself. very cool!
The diplomacy and all the connected modifiers are pants on head retarded.my favourite feature in this game is neutral factions declaring war on me, and then descending into outright hostility because i had the gall to defend myself. very cool!
It's very clearly intended. You don't accidentally re-design the same system for every one of the half dozen total war games since Shogun 2.
It's very clearly intended. You don't accidentally re-design the same system for every one of the half dozen total war games since Shogun 2.
We're talking about the same company who spent a decade unable to make their AI understand how to launch a somewhat competent naval invasion, to the point that they entirely removed the feature.
Yes. CIV IV with all expansions had powerful naval invasion. I seen AI decided to steam roll my capital at sea, and only quickly making new longbowmen saved my capital from knights. If there was no possibility to buy new unit, my capital would be lost. And I thought I was paranoid when I kept 2 longbowmen at capital.There are games with competent naval invasions?
That's not what I heard. I heard they didn't wanted to invent and make 30 ship models, and opted for cheaper decision to simply keep naval combat out. I played with some designs and found decent way how to NOT make any models (perhaps 2D drawing at most) but how to make ship combat critical and engaging. (And wasting horrible amount of money of each sea dependant player.)We're talking about the same company who spent a decade unable to make their AI understand how to launch a somewhat competent naval invasion, to the point that they entirely removed the feature.
That's not what I heard. I heard they didn't wanted to invent and make 30 ship models, and opted for cheaper decision to simply keep naval combat out. I played with some designs and found decent way how to NOT make any models (perhaps 2D drawing at most) but how to make ship combat critical and engaging. (And wasting horrible amount of money of each sea dependant player.)We're talking about the same company who spent a decade unable to make their AI understand how to launch a somewhat competent naval invasion, to the point that they entirely removed the feature.
Did anybody try that tabletop unit cap mod? I’m not sure whether it works for rebel armies as well.
Hmm not sure we’re talking about the same mod, mine just introduces unit categories and limits for them per army.Did anybody try that tabletop unit cap mod? I’m not sure whether it works for rebel armies as well.
I did try it. It honestly didn't do that much for me specifically since I apparently make what tabletop rules consider to be well-balanced armies. I'm not sure it does much for the AI either since at least in my experience the AI in recent patches seems pretty good about unit balance. The only instance I've seen of AI making stupid armies is when the lizardmen do their rite that summons a dozen dinos and I doubt the mod handles that anyway.
As for the rebel armies, you want "Cataph's Less Rebel Rebels" which is made by the same guy and restricts rebel unit types to non-elite units.
As far as the tabletop unit balance mod itself, I'm kind of ehh on the whole deal. Pros: It generally makes units more well-defined with stronger strengths and weaker weaknesses. This is pretty good for your standard infantry unit types Cons: it makes lords absolute shit in combat (it was already usually a bad move to invest in personal upgrades for the lord rather than army upgrades, now its even more useless), and it seems to have decided that all explosive damage should be armor piercing (e.g. mortars and grenade outriders for empire, supposed to annihilate unarmored units but be at least semi-weak against armor, now fully annihilate armor too).