Danikas
Arcane
- Joined
- Jun 15, 2017
- Messages
- 1,605
Within 2-3 turns all of them revolt and are now at war with me.
Well Kemmler did get a papercut there.
Why should time be a factor? It was quick anyway. It's one of Kemmler's quest battles and you ambush those orcs.how much time did it take? i think time is one of many factors that determine what kind of victory you'll receive.
The weirdest thing of it all is that afaik how exactly it is calculated is still kept a secret.The game makes some weird calculations to give the battle result. The one I know is that ammunition spent also lowers your overall score, I believe as a holdover from ETW where the ammunition didn't fully replenish between battles.
Honestly, it started with one of the RTW expansions, where, in the old days, gloriously and utterly destroying your foes against superior numbers with utterly lopsided kill rates used to result in "Heroic Victory", but after that expansion, soloing a 3000-man army with just a single general was only "Clear Victory". Like, SERIOUSLY, HOW MUCH HARDER DO I NEED TO WHOOP SOMEONE'S ASS? I had ONE GUY singlehandedly kill over a thousand enemies to defeat an army that outnumbered him 3000:1. If this had happened in the REAL world, this man would be a legend. But after that expansion, this was merely a "Clear" victory? Victories where you curbstomp your enemy, losing less than 1% of your entire army while his is utterly wiped to the last man? "Close Victory". Yeaaaaah.Again. Was having this shit with ETW ten years ago.
"Close Victory". Yeaaaaah.
No summons. Some did die and were Neheked back but just a few.Did you use the summoning skill as Kemmler and how many troops have you resurrected during the battle? 'Cause I'm pretty sure temporary units are taken in consideration and considered "lost". Additionally, each model you have effectively lost in battle and recovered via magic is considered lost. Obviously a moronic choice, not endorsing it in any way, simply trying to provide info.
Also, why are you using troops? Just go for the free skellies thing and field as many armies as you can, 99% of your kiling power comes from wind of death anyway. Hoard knoweledgeable wizard (their +5 wind bonus stacks) and by mid game you should have uber-vampires able to cast WoD 6+ times per combat and clear the field with just the free bone rabble as added ambient (useful to aim WoD).
The real one too.your epenis gets longer when you trash the dumb AI?
>Removed supply lines (additional upkeep for all armies the more armies the player has)
That's incredibly good for higher difficulties. Before the upkeep increase meant that running a bunch of decent armies was just too expensive compared to a few doomstacks of the best units.
>No public order penalties on higher difficulties
Also great
On the other hand this :
>Removed building conversion on occupation (automatic conversion of buildings of a different race)
Isn't so great.
I hated having to build everything from scratch upon occupying a foreign city. It made things tedious.
Does the AI have supply line penalties? And if so does it care about them? I ask because this could just lead to army inflation on both sides and more tedium. If this leads to you having to fight the same copy pasted dwarf stack x3 times it would not be an improvement.>Removed supply lines (additional upkeep for all armies the more armies the player has)
That's incredibly good for higher difficulties. Before the upkeep increase meant that running a bunch of decent armies was just too expensive compared to a few doomstacks of the best units.
>No public order penalties on higher difficulties
Also great
By far the biggest factor in snowballing is the magical auto reinforcements mechanic. Especially the races with access to casualty recovery bonuses can recover a stack from 50% damage to full in one turn, whereas in the more realistic total wars such loses would probably mean stopping and waiting for reinforcements. What they could try to do is go in a more simulationy Europa Barbarorum like direction where towns need to be gradually assimilated and until then you can only reinforce at a much slower rate (and can't recruit).On the other hand this :
>Removed building conversion on occupation (automatic conversion of buildings of a different race)
Isn't so great.
I hated having to build everything from scratch upon occupying a foreign city. It made things tedious.
It seems a reasonable penalty to slow down the inevitable snowball once you get a doomstack. Settlements required almost nothing to get working just as good or even higher developed than your own. It will also incentivize staying within your race.
Lol AI has infinite money it doesen't play with your rules or limitations.Does the AI have supply line penalties? And if so does it care about them?
Lol AI has infinite money it doesen't play with your rules or limitations.Does the AI have supply line penalties? And if so does it care about them?
By far the biggest factor in snowballing is the magical auto reinforcements mechanic. Especially the races with access to casualty recovery bonuses can recover a stack from 50% damage to full in one turn, whereas in the more realistic total wars such loses would probably mean stopping and waiting for reinforcements. What they could try to do is go in a more simulationy Europa Barbarorum like direction where towns need to be gradually assimilated and until then you can only reinforce at a much slower rate (and can't recruit).On the other hand this :
>Removed building conversion on occupation (automatic conversion of buildings of a different race)
Isn't so great.
I hated having to build everything from scratch upon occupying a foreign city. It made things tedious.
It seems a reasonable penalty to slow down the inevitable snowball once you get a doomstack. Settlements required almost nothing to get working just as good or even higher developed than your own. It will also incentivize staying within your race.
Lol AI has infinite money it doesen't play with your rules or limitations.Does the AI have supply line penalties? And if so does it care about them?
It has more money but it still suffers from supply lines.
If they change this it would just further gimp melee combat, which is already worse on >normal battle difficulty due to the AI's MA and LD buffs.
If you run ranged-only stacks you don't need replenishment, this would have to be accompanied with an ammunition supply system.