razvedchiki
Magister
On top of this, CA keep repeating the same stupid mistake of creating wildly overpowered DLC/FLC characters, presumably to make them more exciting,
they want to sell them dlcs brah.
On top of this, CA keep repeating the same stupid mistake of creating wildly overpowered DLC/FLC characters, presumably to make them more exciting,
Grom done
sacking is dumb
Grom done
sacking is dumb
Brah, you can fuel your entire economy with sacking alone, like a horde faction.
Grom done
sacking is dumb
Brah, you can fuel your entire economy with sacking alone, like a horde faction.
Sacking only gives a small amount more than looting and occupying and sacking means you decrease the settlement level by 2 rather than 1, which means you need to pay for another upgrade (bad), wait for growth (also bad), and wait longer for the very important forts that allow you to move out of the area and not have it instantly reconquered (worst). I was running a constant negative income for the last 40 turns or so fueling everything with loot and occupy You can see that negative in the screenshot.
Grom done
All things considered it was kind of a hard start just because of the area. All of the high elves got called into war against me by like turn 20 just due to how shit the relations are. Then the wild elves declared war (never attacked). Then, presumably because half the map was against me, everyone else saw me as an appealing target and I was regularly attacked by opportunistic random nations across the map. And basically no one would ever be willing to peace me out, ever. Dunno if that was due to relations (greenskins are hated by everyone and Grom is super hated by elves) or just the fact that the AI thought the odds were stacked against me. The fact that I never had to deal with the empire was a blessing, the Vamps attacked me around turn 100 but it was not too bad.
Never got the ingredients for fighting Centaurs (guess beastmen didn't spawn with the right stuff), dwarves (forgot to sack, sacking is dumb), vampire coast, or finishing an elf crusade (must have been a bug, did two). I mostly used the +8 public order and -8 enemy leadership bonuses for the end game though.
Looking at how the objectives work for Grom, I can actually get Long Victory in only a few more turns sieging the Galleon's Graveyard so I suppose I'll do that.
I do kind of feel like Grom makes Skarsnik obsolete. Both are goblin-focused lords in close to the same part of the map. Grom just happens to be better in literally every way. Only difference is that Skarsnik's objectives are for him to go east and Grom's are to go west.
The Greenskin tide is due to the Waaagh! ability that the AI is completely unequipped to handle, 40+ AI units running around will demolish any AI. The fact that AIs like Grimgore still confederate constantly AND confederate on defeating enemy leaders only exacerbated the incredible snowball in my game. Not sure how the vamps dominated though or what change might have helped them out. For reference Grimgor ended with 54 settlements and the vampire counts a combined 48. Would be funny to search around Grimgore's territory for the ork himself and just attack that specific stack to confederate the whole thing in one go though.
re: snowballing, the game already has the supply lines penalty to punish large factions from scaling their armies to territory at a linear rate. Problem is the AI doesn't take this penalty.
supply lines are still in, the retardo "make the game even easier" battle grounds beta didnt materialise into an actual patch.Sixth - supply lines were actually just patched out, as I understand it. Regardless, the AI has a bunch of economic safeguards to prevent them from going bankrupt.
The definitive face off.
I dislike how the blood effects generally create a visual mess out of screenshots though. Need to find that Less Blood mod again.
https://steamcommunity.com/sharedfiles/filedetails/?id=1573602662I dislike how the blood effects generally create a visual mess out of screenshots though. Need to find that Less Blood mod again.
The original doesn't work anymore?https://steamcommunity.com/sharedfiles/filedetails/?id=1573602662I dislike how the blood effects generally create a visual mess out of screenshots though. Need to find that Less Blood mod again.
I use this one works like a charm.The original doesn't work anymore?
First, AI simply doing well and steamrolling everyone, gaining unstoppable momentum unless they get attacked by a similarly-powerful empire/the player. This is already bad enough by itself, and as noted only Attila really tried to tackle the problem.
Second, unless it was patched out, "secondary" AI factions (i.e. those who are not the leading factions of their races) are coded to try and escape destruction by confederating with the leading faction of their race - similarly, the leading faction is coded to confederate with another faction if it itself is in danger of destruction, so as to avoid the main factions being wiped out too early in the game. So the "head" faction is usually going to confederate with multiple factions unless taken out very early and under exceptional circumstances.
Thirdly, the "head" faction of each race is coded to force-confederate with lesser factions so as to keep pace with the power level of the player - therefore if the player is rocketing up the strength rankings, all the leading factions will automatically confederate with their juniors in order to keep pace (again, unless this has been patched out).
Fourthly, there was a point at which "lead" factions were given massive autoresolve bonuses against junior factions, meaning they would consistently win battles against overwhelming odds. CA justified this on the grounds that they'd heard a lot of complaints about major factions being wiped out or sidelined too early, but it was patched out around the time of Vampire Coast.
Fifth, some factions just have an unfair advantage - for example, the Empire in particular benefitted massively from being able to instantly spawn half stacks of regiments of renown and Electoral special troops.
Sixth - supply lines were actually just patched out, as I understand it. Regardless, the AI has a bunch of economic safeguards to prevent them from going bankrupt.
View attachment 13305
The power creep is fucking real. That was a battle against 4 TK stacks. Granted, mostly shit skellies but still. Almost 1000 kills on the idol. Almost 500 kills per Nasty Skulker.
My experience in ME is completely different. I didn't even colonize the jungle areas, I just razed everything and only kept my starting province. Grom has almost 50% income from sacking, I can get 100k+ from sacking Tomb King capitals.
Why wouldn't it work?CreamAPI still works, nice.
when you create a system you do it (hopefully) against some very precise numbers. once you give in to the power creep, and you're forced to move everything else up to keep the pace, the system breaks because the rules were supposed to sustain lower numbers. it's like trying to have an ant as big as a dog, it just doesn't work.seems like CA are incapable of having a remotely balanced ME campaign
Having so much fun with this game.
I think I am burnt out on this game, I cant get excited about this new DLC. I wish we had the third part instead of that shitty 3Ks game. I could be playing with my beautiful bulging ogre boys, smashing chaos demons and big hat dorfs.
I think I am burnt out on this game, I cant get excited about this new DLC. I wish we had the third part instead of that shitty 3Ks game. I could be playing with my beautiful bulging ogre boys, smashing chaos demons and big hat dorfs.
After WH2 I know CA will never, ever, meet my expectations, let alone exceed them. They didn't fix a single thing wrong with WH1 and just keep adding new armies with some minor gimmicks. And it works for them, financially - flashy new units and animations will always sell over boring shit like deep and meaningful customization, campaign balance and gameplay mechanics. I fully expect WH3 to feature absolutely nothing new besides the four missing races.
I think I am burnt out on this game, I cant get excited about this new DLC. I wish we had the third part instead of that shitty 3Ks game. I could be playing with my beautiful bulging ogre boys, smashing chaos demons and big hat dorfs.
After WH2 I know CA will never, ever, meet my expectations, let alone exceed them. They didn't fix a single thing wrong with WH1 and just keep adding new armies with some minor gimmicks. And it works for them, financially - flashy new units and animations will always sell over boring shit like deep and meaningful customization, campaign balance and gameplay mechanics. I fully expect WH3 to feature absolutely nothing new besides the four missing races.
What do you want them to fix/add?
I played WH2 before I tried WH1 and the latter is unplayable compared to the former, it was really a huge step up.