The ones that weren't original WH2 races. I think CA took to heart everyone saying that the ritual system was shit so all of the new races and the WH1 races that got imported into the Vortex campaign ignore the ritual system. Some of the DLC lords for the original WH2 races have either unique twists on the vortex rituals (e.g. as Malus you don't deal with rituals, you just send the resources back to Malekith and he does them, though I think its still fairly similar) or outright ignore them (e.g. Eltharion who has his destined fight with Grom instead).What factions in the Vortex campaign does not have the do rituals to do but instead have to do a different thing?
Adding onto Average Manatee said,What factions in the Vortex campaign does not have the do rituals to do but instead have to do a different thing?
I think I broke the autoresolve.
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They can't sell the races from 1 and 2 again to people who own the older titles. It'll be like ME now, you get access to everything you already bought.who assured you people waiting for warhammer 3 it's not going to begin with 4 races and restart the whole dlc shitshow again?
Hmm, so how much did you stack up to eventually?Yes, I used a waaagh on Kroq-Gar early on and never switched afterwards. The lizardman trophy blows the rest out of the water.
Vortex can be nice though, the ai turns go faster since the world is smaller and has less factions. If I owned any of the dlc races I'd primarily play on vortex for sure, but the ritual stuff is really repetitive.Still I'd recommend Mortal Empires unless you really want a slightly bigger new world map.
started a nagarythe campaign
around turn 20 i had the bright idea of attacking morathi because she was spreading chaos corruption to my vaul's anvil
naturally she called niggarond for help
They can't sell the races from 1 and 2 again to people who own the older titles. It'll be like ME now, you get access to everything you already bought.who assured you people waiting for warhammer 3 it's not going to begin with 4 races and restart the whole dlc shitshow again?
Definitely not. The resistance cap is 95% (EDIT: or maybe 90%, I'm getting conflicting information) and they stack, so e.g. 30% ward + 30% phys + 30% missile = 90% resistance to physical missile damage. Or, for instance, my Grom with the sword of Khaine who ended with 65% ward, 23% physical, 35% missile resist. And this all applied after his 105 armor was so essentially everything but heroes and giant monsters would only do 1 damage per hit on him.I hadn't had time to touch my Grom campaign again but I suspect there's a hard cap of 50% or so for all resistancees.
One of the reasons there is almost no advertising or information for these DLC packs, just the trailer a few weeks before release, is because people immediately buy them, a CA member was quoted somewhere saying they dont care that much about promotion because they know they will sell anyway. So pretty much admitting they are treating this community like shit because they know it doesnt matter, they have legions of invested fans from GWs brutally murdered Warhammer Fantasy TT.
eradicating morathi quickly was what i was aiming for because i knew i had to stop niggarond from blobbing up all around me as soon as possible
however eradicating morathi quickly is a little tricky when niggarond manages to blob up anyway already at turn 30 and you're being beset from 4 sides at once with just one and a half army to counter it, and then there are the constant chaos rebellions as the provinces on the front are at a stable -100 public order because of all the back-and-forth conquest
You might try going even quicker for Morathi. Figure out what turn she moves out to attack the other dark elves in her province, then hit her capital with the largest army you can raise. Don't even bother finishing the initial war.
Remember that Anar can get a jihad elf to go and assassinate Morathi as well. Although the biggest threat in her army is the hydra anyway.
Armies that lose the Lord get a replacement but those are lv1 Lords.Do they take the -10 penalty to leadership if the lord isn't there to begin with?
Armies that lose the Lord get a replacement but those are lv1 Lords.Do they take the -10 penalty to leadership if the lord isn't there to begin with?
When you attack in the same turn? If I recall correctly they just get one unit promoted to captain and a morale Malus.