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Warhammer Total War: Warhammer 2

Discussion in 'Strategy and Simulation' started by Infinitron, Mar 31, 2017.

  1. Kabas Arbiter Patron

    Kabas
    Joined:
    Feb 10, 2018
    Messages:
    462
    Restarted the Empire campaign, but as the Baltazar Gelt instead:
    -You can't form a lot of trade agreements like you can with Franz
    -This auto-resolve bar is talking shit to me, didn't have any problems in taking on that walled greenskin settlement
    -Vlad decided to arrive as early as turn 3 at my terriotory to raid and talk shit, so i kicked his ass and returned that town to averland elector. Finished off the Mountain greenskins right after that
    -Really struggling with the public order here, western skaven quickly became sort of priority target just for simply existing near me
    -Don't have any problem with money though
    -I figured out that the trick is to avoid confederating early and just avoid overexpanding until you can deal with public order, corruption and stuff
    -Had a few back and forth with Vlad over that one Averland town before going in for the kill, alwayes returned this town to Averland because it doesn't seem like Ai has any problems with public order compared to me(one of the main reason not to confederate early with anyone)
    -After 30 or so turns i am slowly eating away at Sylvania. Took the Drakenhof castle while Mannfred was busy with his northern neighbors

    So far i tried 4 races, i terms of fun i would rate them like this:
    Dark Elves<High Elves<Greenskins < or = Empire
    I wouldn't call the Elves boring to play as or something like that(Using that bombarding phoenix you start with as Tyrion was fun), i guess i simply didn't enjoy the Vortex race aspect of their campaigns. Seems like many people don't enjoy the vortex race from what i see.
    Greenskins were the only race with which i didn't have any public order issues.
    I like how varied your options start to feel once you hit a tier 3 as an Empire and i don't own that Hunter and the Beast dlc so it's not even their full roster. It makes me want to experiment a lot.
     
    Last edited: Jul 11, 2020
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  2. Maculo Prophet

    Maculo
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    Vortex can be a nice change of pace, but I found it over-relied on scripted events. The Vortex campaigns began to feel predictable, whereas in Mortal Empires I could see varied outcomes.

    Also, the Vortex ending reward felt lackluster. I had hoped you would obtain a Verminlord, Kroak, super saiyan Malekith, etc. to stomp around the map.
     
    Last edited: Jul 11, 2020
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  3. MadMaxHellfire Arcane

    MadMaxHellfire
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    because you either have three full kitted armies for every region you own AND are willing to savescum or you're going to lose some cities once you start a ritual on the later stages. it'd have been a whole lot better if the chaos and skaven armies you summon were stronger and even more numerous, but went only for the three cities doing the ritual.
     
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  4. Delterius Prestigious Gentleman Arcane

    Delterius
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    imagine giving a shit about vortex things

    - settra the imperishable
     
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  5. Nahel Arcane

    Nahel
    Joined:
    Feb 12, 2015
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    660
    Chaos stacks spawning inside your territory close to your only empty city (because far from the rituals and the borders that your armies are guarding) ruined vortex for me. Just retarded and not fun.
     
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  6. Maculo Prophet

    Maculo
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    Unless CA changed it, you can see which cities/regions will be targeted before activating the ritual and shift your forces accordingly.
     
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  7. MadMaxHellfire Arcane

    MadMaxHellfire
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    no, those are not the targeted cities, those are only the cities whose loss will make you fail the ritual, meanwhile chaos and skaven troops can spawn ANYWHERE. often right inside your territory, and will raze EVERYTHING they can.
     
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  8. CthuluIsSpy Arcane

    CthuluIsSpy
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    Yeah I hate that. Its why I don't play Vortex anymore.
     
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  9. Lycra Suit Liturgist

    Lycra Suit
    Joined:
    Sep 6, 2016
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    Location:
    Political refugee in Canada
    Been playing this game occasionally since school went online in March. Good concepts overall, ruined by CA's aversion to fun.

    1. AI dwarf and Empire always blob and become too big to fail. Chaos invasion will never amount to anything. At all. Even with a mod that multiplies the amount of hordes spawned by 3. They always get crushed by Franz's northern doomstacks.
    2. Towns take forever to improve (and the whole process of starting from scratch makes no sense lorewise, obviously).
    3. Having actual borders is a pipe dream. Catching the AI while they yeet their armies deep into your undefended territories is essentially impossible. Especially since they tend to have 2 times the amount of stacks to throw at you from all the bonuses to upkeep, income and recruitment they get.
    4. Every time you capture a settlement, it loses a whole level. Combined with the two aforementioned elements, this can lead to a very degenerate type of save scumming, as losing a single settlement, even if you recapture it the very next turn, sets it back up to 100 turns worth of investments and growth.
    5. Why are battles so fast. That speed should be anathema to any Warhammer fan, since the actual wargame is all about carefully thought out maneuvers and long moments of reflection.
    6. Most faction specific mechanisms are underwhelming. Simplistic and feel like 10 lines script implemented by a modder for free in the workshop.
    7. Sieges battle maps look absolutely gorgeous, then you find out that you're gonna fight in the most boring looking corner while ignoring all the nigh impregnable structures right next to the battle area. Like they have to rubb it all over our faces on top of that.
    8. Turn times get progressively worse as the map devolves into gigantic continental blobs warring, discouraging me before the late game actually begins.
    9. Some characters that should be god like entities of immeasurable power are basically lords with a few extra bonuses. They just couldn't think of another way to balance them (despite the lore providing plenty of ideas to do so).
    10. Some factions are clearly favored, and in some cases we can all deduce why.
    11. The AI breaks more often than not. Hence the major cheats granted to them at higher difficulties (who don't seem to actually make the AI smarter)
    12. Game often feel more tedious than challenging, as you manually crush the same stacks over and over. Could have made battles slower but more decisive rather than speed them up to have the players fight one inconsequential skirmish after the other.
    13. Takes forever to be able to recruit elites, and by the time you've built the right buildings in your older settlements, your legendary lords stacks are on the other side of the continent giving you only one highly impractical option to update their line ups. You're stuck with dull basic tier one and two units for a long while, but the AI unfortunately doesn't seem to be dealing with the same restrictions.
    14. Diplomacy is an unworkable joke best left ignored
    15. Cannot go tall. Blobbing is usually your only option
    16. Quests, scripted events and story feel like they were tacked on an existing game, rather than those elements forming a cohesive whole.

    That list is not exhaustive. I could go on for a while.

    For a company that's supposedly been focusing on the same franchise for the past 20 years, the gameplay is surprisingly amateurish.
     
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  10. Lycra Suit Liturgist

    Lycra Suit
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    I found the scripted elements and objectives were completely irrelevant and easily ignored for much of the game. Every AI faction will just attempt to blob aimlessly, and the lackluster mechanisms encourage the player to do so as well.
     
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  11. Maculo Prophet

    Maculo
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    Yep, you can perform the Rituals at your own pace and block the AI from victory. Vortex was meant to be a race to victory, but is just an illusion.

    Yeah, but in my experience the spawned AI will make their way to those points and you can set lords up accordingly. You can hold off on rituals until you have several lords with lightning strike and walled settlements. The problem (or annoyance) is when the AI factions start sending doomstacks in the opposite direction.
     
    Last edited: Jul 11, 2020
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  12. MadMaxHellfire Arcane

    MadMaxHellfire
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    dude, you said everything and its opposite.
     
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  13. Maculo Prophet

    Maculo
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    Am I misunderstanding? The chaos/skaven will spawn at certain points on the map and make way to the ritual sites. You can place lords with lightning strike at select points in preparation (based on the ritual sites). In my experience, the AI spawned either at sea or a mountain range. There was a pattern to the spawn locations.
     
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  14. MadMaxHellfire Arcane

    MadMaxHellfire
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    no, they spawn anywhere and make way for whatever is closest, they don't give a fuck for the ritual cities, they're in just to damage you, and to prevent it
     
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  15. Maculo Prophet

    Maculo
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    Jul 30, 2013
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    I will have to load a fresh vortex campaign then, because that does not sound familiar. The last vortex focused campaign I played was Hellebron about a year ago (not counting Malus or VC), and the AI b-lined to the same ritual sites using the same two routes.

    My bad fellas, I failed to notice CA updated ritual spawns to be less....easy.
     
    Last edited: Jul 12, 2020
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  16. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    In my experience the chaos/skaven stacks spawn all together. Also major settlements with level 5 walls can absolutely destroy these stacks on their own when they assault. Just send a diversionary force or two through the gates to fight them directly beneath the absurdly powerful level 5 towers. Sure you will probably lose a minor settlement or two or three but minor settlements are really easy to get back on line. The way food costs escalate going from 0->1 and then 0->2 costs way, way less than just going 3->4.

    Still fuck vortex though. Its not like you can fight those stacks early game when you both have low-level settlements and have to have all of your armies fighting actual real wars vs. other factions, so it basically ends up being a "you've won the game but now spend 50 turns waiting around to kill a few rebel stacks every 10-20 turns". The "you won" bonus isn't even all that big, assuming you wanted to race to "win" vortex early and then conquer your continent to make a more real "win".

    Incidentally, if you play a faction that doesn't deal with the vortex (like tomb kiongs/pirates), can the AI still win their vortex campaign and get the whole "you are winner" buff to supercharge them into contesting you or taking over the rest of the world? Or can pirates/tomb kings win their campaign when they are AI? I remember the tomb king buff being pretty good.
     
    Last edited: Jul 12, 2020
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  17. Feyd Rautha Cipher Patron

    Feyd Rautha
    Joined:
    Apr 17, 2009
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    811
    Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Noob question (high elves). I have problems with public order in some provinces even though I don't tax them, do I have to build entertainment buildings to get it under control? In other provinces where I only own one region I have the same problem even though I have entertainment buildings + no tax. How can I improve public order?
     
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  18. Hobo Elf Arcane

    Hobo Elf
    Joined:
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    Location:
    Mournhold dumpster
    First thing you should do is hover over your public order and see where you're getting negatives from. Is there corruption? Is someone raiding it? Is there an event going on that is giving you negative PO? Parking a Lord in one of the towns that belongs to the province will give you a boost in Public Order, with some Lord and Hero skills giving you a further boost, but in most cases this is not necessary and if you're dropping without taxes on there's probably a hostile element at work.
     
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  19. MadMaxHellfire Arcane

    MadMaxHellfire
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    most probably he's conquering and the cumulative -x didn't get away yet.
     
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  20. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    High elves have the worst PO problems due to weak building bonuses, which is one of the reasons I don't like them. Everyone else has a much easier time
     
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  21. Fedora Master Arcane Patron

    Fedora Master
    Joined:
    Jun 28, 2017
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    7,596
    :what:
     
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  22. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    that's how it should work

    the final vortex battle is laughably easy
     
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  23. tabacila Scholar

    tabacila
    Joined:
    Nov 2, 2011
    Messages:
    128
    Yeeey. They released a patch... for the beta branch...almost two months after the launch of the DLC.... Classic CA.
     
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  24. Lycra Suit Liturgist

    Lycra Suit
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    Political refugee in Canada
    The end of an era
     
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  25. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    Don't worry, they'll break it again.
     
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